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Missing UI glpyhs fix #17729

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Merged
merged 1 commit into from
Feb 7, 2025
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ickshonpe
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@ickshonpe ickshonpe commented Feb 7, 2025

Objective

Fixes #17718

Solution

Schedule text_system before AssetEvents.

I guess what was happening here is that glyphs weren't shown because text_system was running before AssetEevents and so prepare_uinodes never recieves the the asset modified event about the glyph texture atlas image.

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Seems to fix the issue / make sense

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Feb 7, 2025
Merged via the queue into bevyengine:main with commit 6ed3c32 Feb 7, 2025
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mrchantey pushed a commit to mrchantey/bevy that referenced this pull request Feb 17, 2025
# Objective

Fixes bevyengine#17718

## Solution

Schedule `text_system` before `AssetEvents`.

I guess what was happening here is that glyphs weren't shown because
`text_system` was running before `AssetEevents` and so `prepare_uinodes`
never recieves the the asset modified event about the glyph texture
atlas image.
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animated_ui example is broken
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