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Move specialize_* to QueueMeshes. #17719
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HackerFoo
approved these changes
Feb 7, 2025
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I tested these changes on my development build of Noumenal, and the glitches caused by #17567 are gone.
pcwalton
approved these changes
Feb 8, 2025
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LGTM
superdump
approved these changes
Feb 9, 2025
mrchantey
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Feb 17, 2025
# Objective Things were breaking post-cs. ## Solution `specialize_mesh_materials` must run after `collect_meshes_for_gpu_building`. Therefore, its placement in the `PrepareAssets` set didn't make sense (also more generally). To fix, we put this class of system in ~`PrepareResources`~ `QueueMeshes`, although it potentially could use a more descriptive location. We may want to review the placement of `check_views_need_specialization` which is also currently in `PrepareAssets`.
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Things were breaking post-cs.
Solution
specialize_mesh_materials
must run aftercollect_meshes_for_gpu_building
. Therefore, its placement in thePrepareAssets
set didn't make sense (also more generally). To fix, we put this class of system inPrepareResources
QueueMeshes
, although it potentially could use a more descriptive location. We may want to review the placement ofcheck_views_need_specialization
which is also currently inPrepareAssets
.