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Make mocking picking events for bevy_ui easier
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
fix: limit the number of concurrent load_internal calls to avoid exce…
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-iOS
Specific to the iOS mobile operating system
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Full world cloning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#17316
opened Jan 11, 2025 by
eugineerd
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Update Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
from_reflect
to return a Result
with FromReflectError
A-Reflection
#17295
opened Jan 10, 2025 by
elbertronnie
•
Draft
Adds an example for an extended material that uses a custom vertex shader
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17269
opened Jan 9, 2025 by
ethereumdegen
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Stop automatically generating meta files for assets while using asset processing.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17216
opened Jan 7, 2025 by
andriyDev
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Relax documented safety requirements for Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
*_assume_mut
A-ECS
#17140
opened Jan 4, 2025 by
vil-mo
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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
NameOrEntity::get_from_query
method
A-ECS
#17077
opened Jan 1, 2025 by
Olle-Lukowski
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Remove Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Send + Sync
bounds from PartialReflect
and friends
A-Reflection
Bevy picking DragDrop's Hit position is confusing.
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16965
opened Dec 25, 2024 by
Aqaao
Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16913
opened Dec 20, 2024 by
hymm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
ComputedNode
A-UI
Add Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Text2d
picking backend
A-Picking
#16886
opened Dec 18, 2024 by
coreh
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Introduce support for far culling when using Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
PerspectiveProjection
A-Rendering
#16789
opened Dec 12, 2024 by
ptsd
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Replace FixedBitSet in Access and FilteredAccess with sorted vectors
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16784
opened Dec 12, 2024 by
Trashtalk217
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Update clipping rects in Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
ui_layout_system
A-UI
#16732
opened Dec 9, 2024 by
ickshonpe
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Making sure each plugin indicates its default group and feature when …
A-App
Bevy apps and plugins
C-Docs
An addition or correction to our documentation
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16728
opened Dec 9, 2024 by
seivan
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Physical Shadow Softness Parameter
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Cache systems by Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
S
instead of S::System
A-ECS
#16694
opened Dec 6, 2024 by
benfrankel
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Make Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Parent
and Children
components immutable
A-ECS
OverflowClipBox::MarginBox
A-UI
#16640
opened Dec 4, 2024 by
ickshonpe
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Unify ExclusiveSystemParams with normal SystemParams
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Move UI Make things move and change over time
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Transform
to a field on Node
A-Animation
#16615
opened Dec 2, 2024 by
ickshonpe
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add index_range for TextureAtlas
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#16611
opened Dec 2, 2024 by
useyourfeelings
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