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Store resources as components on singleton entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
Add Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
scale_factor
fields to RenderTarget
variants
A-Rendering
#16217
opened Nov 3, 2024 by
aecsocket
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Use u64 for change ticks
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#15683
opened Oct 6, 2024 by
bas-ie
Bevy icon improvements for smaller sizes and "scalability"
A-Art
Art, UX or graphic design
A-Meta
About the project itself
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#15584
opened Oct 2, 2024 by
bas-ie
Rename BorderRect to Insets and move to bevy_math
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
#15461
opened Sep 26, 2024 by
rudderbucky
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Update smol_str requirement from 0.2 to 0.3
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
#15113
opened Sep 9, 2024 by
dependabot
bot
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Add automatic depth/shadow shaders for arbitrary materials
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#14901
opened Aug 24, 2024 by
NthTensor
Queries as Entities
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
#14668
opened Aug 8, 2024 by
Trashtalk217
•
Draft
Add simple preferences API
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
#13312
opened May 10, 2024 by
aevyrie
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Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME]
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
#12502
opened Mar 15, 2024 by
UkoeHB
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4 of 5 tasks
Sprite masks
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#10169
opened Oct 18, 2023 by
colinjneville
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Batch skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#10094
opened Oct 12, 2023 by
superdump
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Add frustum gizmo
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Uncontroversial
This work is generally agreed upon
#10038
opened Oct 6, 2023 by
tim-blackbird
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UI content transform
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
#9341
opened Aug 2, 2023 by
ickshonpe
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Take non-Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Send
resources out of World
A-App
Switch normal mapping to shader flag instead of shaderdef
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#8106
opened Mar 16, 2023 by
NotAFile
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Recompute Aabbs for updated Meshes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
#7971
opened Mar 8, 2023 by
james7132
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Determine plugin build order with a dependency graph
A-App
Bevy apps and plugins
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
Expose Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
SystemMeta
fields
A-ECS
#5497
opened Jul 30, 2022 by
WinstonHartnett
Batched ECS Query
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#1990
opened Apr 23, 2021 by
farnoy
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