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Issues list

Store resources as components on singleton entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#17485 opened Jan 21, 2025 by alice-i-cecile Draft
9 of 15 tasks
0.16
Add scale_factor fields to RenderTarget variants A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#16217 opened Nov 3, 2024 by aecsocket Loading…
Use u64 for change ticks A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#15683 opened Oct 6, 2024 by bas-ie
Bevy icon improvements for smaller sizes and "scalability" A-Art Art, UX or graphic design A-Meta About the project itself D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#15584 opened Oct 2, 2024 by bas-ie
Rename BorderRect to Insets and move to bevy_math A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Contentious There are nontrivial implications that should be thought through
#15461 opened Sep 26, 2024 by rudderbucky Loading…
Update smol_str requirement from 0.2 to 0.3 C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes
#15113 opened Sep 9, 2024 by dependabot bot Loading…
Add automatic depth/shadow shaders for arbitrary materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#14901 opened Aug 24, 2024 by NthTensor
Queries as Entities A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes
#14668 opened Aug 8, 2024 by Trashtalk217 Draft
Add simple preferences API A-App Bevy apps and plugins C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Controversial There is active debate or serious implications around merging this PR
#13312 opened May 10, 2024 by aevyrie Loading…
Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME] A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Controversial There is active debate or serious implications around merging this PR
#12502 opened Mar 15, 2024 by UkoeHB Loading…
4 of 5 tasks
Sprite masks A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#10169 opened Oct 18, 2023 by colinjneville Loading…
Batch skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#10094 opened Oct 12, 2023 by superdump Loading…
Add frustum gizmo A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Uncontroversial This work is generally agreed upon
#10038 opened Oct 6, 2023 by tim-blackbird Loading…
UI content transform A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Contentious There are nontrivial implications that should be thought through
#9341 opened Aug 2, 2023 by ickshonpe Loading…
Take non-Send resources out of World A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#9122 opened Jul 12, 2023 by maniwani Draft
Switch normal mapping to shader flag instead of shaderdef A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#8106 opened Mar 16, 2023 by NotAFile Loading…
Recompute Aabbs for updated Meshes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Contentious There are nontrivial implications that should be thought through
#7971 opened Mar 8, 2023 by james7132 Loading…
Determine plugin build order with a dependency graph A-App Bevy apps and plugins C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Controversial There is active debate or serious implications around merging this PR
#7839 opened Feb 28, 2023 by maniwani Draft
Expose SystemMeta fields A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#5497 opened Jul 30, 2022 by WinstonHartnett
Batched ECS Query A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#1990 opened Apr 23, 2021 by farnoy
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