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Add debug build option to build-wasm-example
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19312
opened May 20, 2025 by
oracle58
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Render assets diagnostics
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19311
opened May 20, 2025 by
hukasu
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Unpin nightly in CI
A-Build-System
Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19278
opened May 18, 2025 by
NiklasEi
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Move trigger_screenshots to finish()
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19204
opened May 13, 2025 by
IceSentry
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Add test for mipmap filters
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19095
opened May 6, 2025 by
greeble-dev
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Add test that repros #11111 (different loader settings produce same asset)
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#19094
opened May 6, 2025 by
greeble-dev
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add unit test for sparse set components insertion mode
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#19081
opened May 5, 2025 by
mockersf
Add test for invalid skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Add animation transition test
A-Animation
Make things move and change over time
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18574
opened Mar 27, 2025 by
greeble-dev
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Make Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Async
Deals with asynchronous abstractions
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
GatedReader
a test-only symbol, and allow all bevy_asset
tests to all run single threaded.
A-Assets
#18473
opened Mar 22, 2025 by
andriyDev
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Add test for mesh transformations
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#18194
opened Mar 7, 2025 by
greeble-dev
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Compile fail stderr
A-Build-System
Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add scenes similar to Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
deferred_rendering
to 3d testbed
A-Build-System
#18046
opened Feb 26, 2025 by
hukasu
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1 of 2 tasks
Enable Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
track_location
tests
A-Build-System
#17314
opened Jan 11, 2025 by
SpecificProtagonist
Tests in bevy_input_focus fail to ru with default feature flags
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Testing
A change that impacts how we test Bevy or how users test their apps
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17263
opened Jan 9, 2025 by
alice-i-cecile
Add regression test for spawning entities during remove hooks
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#16260
opened Nov 6, 2024 by
alice-i-cecile
Support for low-level virtual input
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15776
opened Oct 9, 2024 by
khassar00
System ambiguity CI is too verbose
A-Build-System
Related to build systems or continuous integration
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14951
opened Aug 28, 2024 by
alice-i-cecile
Support user interaction in Related to build systems or continuous integration
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
ci_testing
A-Build-System
#13512
opened May 26, 2024 by
BD103
Statistical assessment of spatial distributions
A-Math
Fundamental domain-agnostic mathematical operations
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#12835
opened Apr 1, 2024 by
mweatherley
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[feature] Shader code testing instruction and examples
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
O-Android
Specific to the Android mobile operating system
O-iOS
Specific to the iOS mobile operating system
#10067
opened Oct 9, 2023 by
TotalKrill
Use single threaded executor in benchmarks and tests
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#9908
opened Sep 23, 2023 by
A-Walrus
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Use single-threaded executor in benchmarks by default
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
#9838
opened Sep 18, 2023 by
alice-i-cecile
Add stress tests for prepass and directional light shadow mapping
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
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