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Issues list

Add test for invalid skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18763 opened Apr 8, 2025 by greeble-dev Loading… 0.17
Add animation transition test A-Animation Make things move and change over time C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18574 opened Mar 27, 2025 by greeble-dev Loading…
Make GatedReader a test-only symbol, and allow all bevy_asset tests to all run single threaded. A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Async Deals with asynchronous abstractions D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18473 opened Mar 22, 2025 by andriyDev Loading…
Add test for mesh transformations A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18194 opened Mar 7, 2025 by greeble-dev Loading…
Compile fail stderr A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18072 opened Feb 27, 2025 by Brezak Draft
Add scenes similar to deferred_rendering to 3d testbed A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#18046 opened Feb 26, 2025 by hukasu Loading…
Enable track_location tests A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17314 opened Jan 11, 2025 by SpecificProtagonist
Tests in bevy_input_focus fail to ru with default feature flags A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Testing A change that impacts how we test Bevy or how users test their apps P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17263 opened Jan 9, 2025 by alice-i-cecile
Add regression test for spawning entities during remove hooks A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16260 opened Nov 6, 2024 by alice-i-cecile
Support for low-level virtual input A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15776 opened Oct 9, 2024 by khassar00
System ambiguity CI is too verbose A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14951 opened Aug 28, 2024 by alice-i-cecile
Support user interaction in ci_testing A-Build-System Related to build systems or continuous integration A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13512 opened May 26, 2024 by BD103
Statistical assessment of spatial distributions A-Math Fundamental domain-agnostic mathematical operations C-Testing A change that impacts how we test Bevy or how users test their apps S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#12835 opened Apr 1, 2024 by mweatherley Loading…
"cargo test" hangs when running Bevy asset tests A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Testing A change that impacts how we test Bevy or how users test their apps
#10278 opened Oct 27, 2023 by viridia
[feature] Shader code testing instruction and examples A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system
#10067 opened Oct 9, 2023 by TotalKrill
Use single threaded executor in benchmarks and tests A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#9908 opened Sep 23, 2023 by A-Walrus Loading…
Use single-threaded executor in benchmarks by default A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy
#9838 opened Sep 18, 2023 by alice-i-cecile
2
4
Add stress tests for prepass and directional light shadow mapping A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#9275 opened Jul 25, 2023 by superdump Draft
Suggestion: App::update_with A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps
#7550 opened Feb 7, 2023 by Zeenobit
Deny internal execution order ambiguities in CI A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#7386 opened Jan 27, 2023 by alice-i-cecile
2 of 4 tasks
Add beginning of complex serialization / deserialization tests (#6834) A-Scenes Serialized ECS data stored on the disk C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#7336 opened Jan 22, 2023 by Wcubed Loading…
add tests for asset loaders A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#6964 opened Dec 15, 2022 by mockersf
Add better scene tests A-Scenes Serialized ECS data stored on the disk C-Testing A change that impacts how we test Bevy or how users test their apps
#6834 opened Dec 3, 2022 by MrGVSV
3 tasks
More complicated 3d scene example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy
#6551 opened Nov 11, 2022 by JMS55
Allow read-write access to raw WindowEvents within Bevy apps A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Testing A change that impacts how we test Bevy or how users test their apps C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#5977 opened Sep 13, 2022 by alice-i-cecile
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