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Issues list

RemovedComponents doesn't work in FixedUpdate A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16520 opened Nov 26, 2024 by mirsella
Allow use of systems for custom time handling A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15455 opened Sep 26, 2024 by maniwani
Add a TimedCommands SystemParam for easier delayed operations A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15129 opened Sep 9, 2024 by ItsDoot
3
7
Time-keeping broken with UpdateMode::Reactive (X11 and WASM) A-Time Involves time keeping and reporting A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14682 opened Aug 9, 2024 by Azorlogh
Pausing the virtual clock stops event updates. A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14152 opened Jul 5, 2024 by brandon-reinhart
Provide a way to base Timer on some Time object A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Contentious There are nontrivial implications that should be thought through
#13420 opened May 18, 2024 by jrmoserbaltimore
Add a standardized way to track simulation time for interoperability A-Networking Sending data between clients, servers and machines A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#13306 opened May 9, 2024 by NiseVoid
Remove crossbeam-channel as a runtime dependency A-Assets Load files from disk to use for things like images, models, and sounds A-Time Involves time keeping and reporting C-Dependencies A change to the crates that Bevy depends on D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13048 opened Apr 21, 2024 by james7132 Loading…
Add or Swap to a Simpler Fixed Update Strategy A-Networking Sending data between clients, servers and machines A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#12465 opened Mar 13, 2024 by aarthificial
bevy_reflect: Skip serializing Instant A-Reflection Runtime information about types A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior S-Blocked This cannot move forward until something else changes
#12071 opened Feb 23, 2024 by MrGVSV Draft
Bevy TimeUpdateStrategy cannot move time backwards A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#11859 opened Feb 14, 2024 by torsteingrindvik
Promote delta time debug log to warning A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen A-Time Involves time keeping and reporting C-Usability A targeted quality-of-life change that makes Bevy easier to use
#10146 opened Oct 16, 2023 by cart
Fix laggy appearance of breakout example by swapping to a delta-time approach A-Time Involves time keeping and reporting C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#10075 opened Oct 10, 2023 by BOB450 Loading…
Prevent Zero Duration with Runtime Check in Timer A-Time Involves time keeping and reporting C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#8591 opened May 11, 2023 by Connor-McMillin Loading…
Cannot subtract bevy::utils::Instant beyond the moment of app startup on WebAssembly A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Blocked This cannot move forward until something else changes
#8483 opened Apr 25, 2023 by Seldom-SE
Prevent setting the repeat time on times to zero A-Time Involves time keeping and reporting C-Usability A targeted quality-of-life change that makes Bevy easier to use
#8477 opened Apr 23, 2023 by alice-i-cecile
2
6
Timer::set_elapsed, set_duration, and set_mode can cause inconsistent Timer state A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior
#8411 opened Apr 17, 2023 by nfagerlund
Propagate transforms in fixed update A-Time Involves time keeping and reporting A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#7929 opened Mar 6, 2023 by james7132 Loading…
Update GlobalTransform as part of FixedUpdate A-Time Involves time keeping and reporting A-Transform Translations, rotations and scales C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#7836 opened Feb 28, 2023 by jabuwu
Add "should I use a timer or a fixed timestep" section to the bevy_time docs A-Time Involves time keeping and reporting C-Docs An addition or correction to our documentation
#7637 opened Feb 12, 2023 by alice-i-cecile
Add .just_started (or equivalent) to Timer A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible
#6356 opened Oct 24, 2022 by torsteingrindvik
Inputs can be missed (or duplicated) when using a fixed time step A-ECS Entities, components, systems, and events A-Input Player input via keyboard, mouse, gamepad, and more A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior
#6183 opened Oct 6, 2022 by alice-i-cecile
FixedTimestep can have unexpected delta_seconds A-Time Involves time keeping and reporting C-Docs An addition or correction to our documentation
#2041 opened Apr 29, 2021 by Luminoth
Native Tick Timers A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use
#1633 opened Mar 12, 2021 by alice-i-cecile
Support interpolating values from fixed-timestep systems A-Rendering Drawing game state to the screen A-Time Involves time keeping and reporting A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#1259 opened Jan 18, 2021 by fenduru
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