Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

observe on WorldEntityMut may cause the reference to be invalidated A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16212 opened Nov 2, 2024 by nakedible 0.16
Allow components to be "explicitly required". A-ECS Entities, components, systems, and events S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16209 opened Nov 2, 2024 by andriyDev Loading… 0.16
Allow certain components to be marked immutable A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16208 opened Nov 1, 2024 by nakedible
Make the NULL semantics of entity clear A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Controversial There is active debate or serious implications around merging this PR
#16204 opened Nov 1, 2024 by iiYese
Get Entity from scene hierarchy A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16201 opened Nov 1, 2024 by Fidius-jko
Require components that can't be defaulted A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16194 opened Oct 31, 2024 by andriyDev 0.16
mutate observer A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16183 opened Oct 31, 2024 by pyhinox Loading…
Expose SystemMeta for system exploration and configuration A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16168 opened Oct 30, 2024 by MiniaczQ
OnMutate Observers/on_mutate Hooks A-ECS Entities, components, systems, and events M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16143 opened Oct 28, 2024 by grace125 Draft
4 tasks
0.16
Entity cloning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16132 opened Oct 28, 2024 by eugineerd Loading… 0.16
Update function runs once after closing the window A-ECS Entities, components, systems, and events A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16066 opened Oct 23, 2024 by beholdnec
track_change_detection: Also track spawns/despawns A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16047 opened Oct 21, 2024 by SpecificProtagonist Loading… 0.16
Commands queued by component hooks are not applied during exclusive world access A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16034 opened Oct 20, 2024 by alice-i-cecile 0.16
Event trait should not be reused for observers and buffered events A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Controversial There is active debate or serious implications around merging this PR
#16031 opened Oct 20, 2024 by alice-i-cecile 0.16
Observers should not use Entity::PLACEHOLDER A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16029 opened Oct 20, 2024 by alice-i-cecile 0.16
Add a method to bulk insert/remove components in a single archetype move A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16015 opened Oct 19, 2024 by ItsDoot
Adoption of JoJoJet/bevy-trait-query A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#15970 opened Oct 17, 2024 by Inspirateur
Allow users to choose how Commands and EntityCommands should fail A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15929 opened Oct 15, 2024 by JaySpruce Loading… 0.16
Log when an event was triggered but no observer consumed it A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#15921 opened Oct 15, 2024 by ItsDoot
Disjoint QueryData access A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#15880 opened Oct 13, 2024 by vil-mo Loading… 0.16
Add ChildBuilder::spawn_batch A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15869 opened Oct 12, 2024 by papow65
Introduce methods on QueryState to obtain a Query A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#15858 opened Oct 11, 2024 by chescock Loading… 0.16
Access registered systems. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#15855 opened Oct 11, 2024 by Phoqinu
Rename StateScoped to StateExitDespawn, add the inverse variant StateEntryDespawn A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#15849 opened Oct 11, 2024 by Jaso333
Store QueryState in Query as a Cow and remove distinct QueryLens type A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#15848 opened Oct 11, 2024 by ItsDoot Loading… 0.16
ProTip! Exclude everything labeled bug with -label:bug.