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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible
Description
What problem does this solve or what need does it fill?
Being able to apply shaders to UI Images could open a lot of possibilities for nice UIs! Because as of right now I feel like we're a bit limited when we want to make animated UI components.
What solution would you like?
With the current way to add a shader to an Image, being able to insert a MaterialMesh2dBundle
to a UI could work!
What alternative(s) have you considered?
Not sure about this one, but if there was a way to link a fragment shader to an Image directly, there would maybe be no need to change anything for the UI Images?
Wabtey, badcodecat, vultix, OwlyCode, evaogbe and 5 more
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible