All pipelined examples crash with "non-filterable float texture" #3235
Closed
Description
Bevy version
Latest main 02b8a78
Operating system & version
Ubuntu 18.04
What you did
Run any pipelined example. E.g. cargo run --example msaa_pipelined
(the result is the same with --release
).
What you expected to happen
The examples to run
What actually happened
All pipelined examples that I tried crashed with
ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `sprite_pipeline`
error matching FRAGMENT shader requirements against the pipeline
unable to filter the texture (ResourceBinding { group: 1, binding: 0 }) by the sampler (ResourceBinding { group: 1, binding: 1 })
non-filterable float texture