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All pipelined examples crash with "non-filterable float texture" #3235

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@NiklasEi

Description

Bevy version

Latest main 02b8a78

Operating system & version

Ubuntu 18.04

What you did

Run any pipelined example. E.g. cargo run --example msaa_pipelined (the result is the same with --release).

What you expected to happen

The examples to run

What actually happened

All pipelined examples that I tried crashed with

ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default    
thread 'main' panicked at 'wgpu error: Validation Error

Caused by:
    In Device::create_render_pipeline
      note: label = `sprite_pipeline`
    error matching FRAGMENT shader requirements against the pipeline
    unable to filter the texture (ResourceBinding { group: 1, binding: 0 }) by the sampler (ResourceBinding { group: 1, binding: 1 })
    non-filterable float texture

Additional information

stacktrace_msaa_pipelined.txt

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    A-RenderingDrawing game state to the screenP-CrashA sudden unexpected crash

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