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Description
What problem does this solve or what need does it fill?
On WASM, memory cannot be reclaimed / freed. As a result, loading all of your assets up front in a loading-screen pattern will balloon your memory usage and it will never go back down. See #12057 for more context.
What solution would you like?
Add an example demonstrating how to load assets one at a time, and then moving them onto the GPU using RenderAssetUsage
once loaded.
Explain why this is useful for web.
What alternative(s) have you considered?
We could make this the default behavior on wasm.
Additional context
This came up when helping a commercial user debug performance issues on iOS.
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