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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/Enemy.gd"
}, {
"base": "Node2D",
"class": "Gate",
"language": "GDScript",
"path": "res://src/Gate.gd"
}, {
"base": "Control",
"class": "MenuItem",
"language": "GDScript",
"path": "res://src/MenuItem.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/Player.gd"
}, {
"base": "Area2D",
"class": "Treasure",
"language": "GDScript",
"path": "res://src/Treasure.gd"
}, {
"base": "Control",
"class": "UIMenu",
"language": "GDScript",
"path": "res://src/UIMenu.gd"
} ]
_global_script_class_icons={
"Enemy": "",
"Gate": "",
"MenuItem": "",
"Player": "",
"Treasure": "",
"UIMenu": ""
}
[application]
config/name="Minimum Game"
run/main_scene="res://src/Main.tscn"
config/icon="res://assets/obstacle.png"
[autoload]
Global="*res://src/Global.gd"
[display]
window/size/width=240
window/size/height=208
window/size/test_width=720
window/size/test_height=624
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[layer_names]
2d_physics/layer_1="Obstacles"
2d_physics/layer_2="Player"
2d_physics/layer_3="PlayerPos"
[rendering]
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false