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tcp_wrap.cc
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#include <node.h>
#include <node_buffer.h>
#define SLAB_SIZE (1024 * 1024)
#define MIN(a, b) ((a) < (b) ? (a) : (b))
// Rules:
//
// - Do not throw from handle methods. Set errno.
//
// - MakeCallback may only be made directly off the event loop.
// That is there can be no JavaScript stack frames underneith it.
// (Is there anyway to assert that?)
//
// - No use of v8::WeakReferenceCallback. The close callback signifies that
// we're done with a handle - external resources can be freed.
//
// - Reusable?
//
// - The uv_close_cb is used to free the c++ object. The close callback
// is not made into javascript land.
//
// - uv_ref, uv_unref counts are managed at this layer to avoid needless
// js/c++ boundary crossing. At the javascript layer that should all be
// taken care of.
#define UNWRAP \
assert(!args.Holder().IsEmpty()); \
assert(args.Holder()->InternalFieldCount() > 0); \
TCPWrap* wrap = \
static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
if (!wrap) { \
SetErrno(UV_EBADF); \
return scope.Close(Integer::New(-1)); \
}
namespace node {
using v8::Object;
using v8::Handle;
using v8::Local;
using v8::Persistent;
using v8::Value;
using v8::HandleScope;
using v8::FunctionTemplate;
using v8::String;
using v8::Function;
using v8::TryCatch;
using v8::Context;
using v8::Arguments;
using v8::Integer;
static Persistent<Function> constructor;
static size_t slab_used;
static uv_tcp_t* handle_that_last_alloced;
static Persistent<String> slab_sym;
static Persistent<String> buffer_sym;
static Persistent<String> write_queue_size_sym;
class TCPWrap;
class ReqWrap {
public:
ReqWrap(uv_handle_t* handle, void* callback) {
HandleScope scope;
object_ = Persistent<Object>::New(Object::New());
uv_req_init(&req_, handle, callback);
req_.data = this;
}
~ReqWrap() {
assert(!object_.IsEmpty());
object_.Dispose();
object_.Clear();
}
Persistent<Object> object_;
uv_req_t req_;
};
class TCPWrap {
public:
static void Initialize(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t = FunctionTemplate::New(New);
t->SetClassName(String::NewSymbol("TCP"));
t->InstanceTemplate()->SetInternalFieldCount(1);
NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind);
NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen);
NODE_SET_PROTOTYPE_METHOD(t, "readStart", ReadStart);
NODE_SET_PROTOTYPE_METHOD(t, "readStop", ReadStop);
NODE_SET_PROTOTYPE_METHOD(t, "write", Write);
NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect);
NODE_SET_PROTOTYPE_METHOD(t, "shutdown", Shutdown);
NODE_SET_PROTOTYPE_METHOD(t, "close", Close);
constructor = Persistent<Function>::New(t->GetFunction());
slab_sym = Persistent<String>::New(String::NewSymbol("slab"));
buffer_sym = Persistent<String>::New(String::NewSymbol("buffer"));
write_queue_size_sym =
Persistent<String>::New(String::NewSymbol("writeQueueSize"));
target->Set(String::NewSymbol("TCP"), constructor);
}
private:
static Handle<Value> New(const Arguments& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
HandleScope scope;
TCPWrap* wrap = new TCPWrap(args.This());
assert(wrap);
return scope.Close(args.This());
}
TCPWrap(Handle<Object> object) {
int r = uv_tcp_init(&handle_);
handle_.data = this;
assert(r == 0); // How do we proxy this error up to javascript?
// Suggestion: uv_tcp_init() returns void.
assert(object_.IsEmpty());
assert(object->InternalFieldCount() > 0);
object_ = v8::Persistent<v8::Object>::New(object);
object_->SetPointerInInternalField(0, this);
UpdateWriteQueueSize();
}
~TCPWrap() {
assert(object_.IsEmpty());
}
// Free the C++ object on the close callback.
static void OnClose(uv_handle_t* handle) {
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
delete wrap;
}
inline void UpdateWriteQueueSize() {
object_->Set(write_queue_size_sym, Integer::New(handle_.write_queue_size));
}
static Handle<Value> Bind(const Arguments& args) {
HandleScope scope;
UNWRAP
String::AsciiValue ip_address(args[0]->ToString());
int port = args[1]->Int32Value();
struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
int r = uv_tcp_bind(&wrap->handle_, address);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
static Handle<Value> Listen(const Arguments& args) {
HandleScope scope;
UNWRAP
int backlog = args[0]->Int32Value();
int r = uv_tcp_listen(&wrap->handle_, backlog, OnConnection);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
static void OnConnection(uv_handle_t* handle, int status) {
HandleScope scope;
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
assert(&wrap->handle_ == (uv_tcp_t*)handle);
if (status != 0) {
// TODO Handle server error (call onerror?)
assert(0);
uv_close((uv_handle_t*) handle, OnClose);
return;
}
// Instanciate the client javascript object and handle.
Local<Object> client_obj = constructor->NewInstance();
// Unwrap the client javascript object.
assert(client_obj->InternalFieldCount() > 0);
TCPWrap* client_wrap =
static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0));
int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_);
// uv_accept should always work.
assert(r == 0);
// Successful accept. Call the onconnection callback in JavaScript land.
Local<Value> argv[1] = { client_obj };
MakeCallback(wrap->object_, "onconnection", 1, argv);
}
static Handle<Value> ReadStart(const Arguments& args) {
HandleScope scope;
UNWRAP
int r = uv_read_start((uv_stream_t*)&wrap->handle_, OnAlloc, OnRead);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
static Handle<Value> ReadStop(const Arguments& args) {
HandleScope scope;
UNWRAP
int r = uv_read_stop((uv_stream_t*)&wrap->handle_);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
static inline char* NewSlab(Handle<Object> global, Handle<Object> wrap_obj) {
Buffer* b = Buffer::New(SLAB_SIZE);
global->SetHiddenValue(slab_sym, b->handle_);
assert(Buffer::Length(b) == SLAB_SIZE);
slab_used = 0;
wrap_obj->SetHiddenValue(slab_sym, b->handle_);
return Buffer::Data(b);
}
static uv_buf_t OnAlloc(uv_stream_t* handle, size_t suggested_size) {
HandleScope scope;
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
assert(&wrap->handle_ == (uv_tcp_t*)handle);
char* slab = NULL;
Handle<Object> global = Context::GetCurrent()->Global();
Local<Value> slab_v = global->GetHiddenValue(slab_sym);
if (slab_v.IsEmpty()) {
// No slab currently. Create a new one.
slab = NewSlab(global, wrap->object_);
} else {
// Use existing slab.
Local<Object> slab_obj = slab_v->ToObject();
slab = Buffer::Data(slab_obj);
assert(Buffer::Length(slab_obj) == SLAB_SIZE);
assert(SLAB_SIZE > slab_used);
// If less than 64kb is remaining on the slab allocate a new one.
if (SLAB_SIZE - slab_used < 64 * 1024) {
slab = NewSlab(global, wrap->object_);
} else {
wrap->object_->SetHiddenValue(slab_sym, slab_obj);
}
}
uv_buf_t buf;
buf.base = slab + slab_used;
buf.len = MIN(SLAB_SIZE - slab_used, suggested_size);
wrap->slab_offset_ = slab_used;
slab_used += buf.len;
handle_that_last_alloced = (uv_tcp_t*)handle;
return buf;
}
static void OnRead(uv_stream_t* handle, ssize_t nread, uv_buf_t buf) {
HandleScope scope;
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
// Remove the reference to the slab to avoid memory leaks;
Local<Value> slab_v = wrap->object_->GetHiddenValue(slab_sym);
wrap->object_->SetHiddenValue(slab_sym, v8::Null());
if (nread < 0) {
// EOF or Error
if (handle_that_last_alloced == (uv_tcp_t*)handle) {
slab_used -= buf.len;
}
SetErrno(uv_last_error().code);
MakeCallback(wrap->object_, "onread", 0, NULL);
return;
}
assert(nread <= buf.len);
if (handle_that_last_alloced == (uv_tcp_t*)handle) {
slab_used -= (buf.len - nread);
}
if (nread > 0) {
Local<Value> argv[3] = {
slab_v,
Integer::New(wrap->slab_offset_),
Integer::New(nread)
};
MakeCallback(wrap->object_, "onread", 3, argv);
}
}
// TODO: share me?
static Handle<Value> Close(const Arguments& args) {
HandleScope scope;
UNWRAP
int r = uv_close((uv_handle_t*) &wrap->handle_, OnClose);
if (r) SetErrno(uv_last_error().code);
assert(!wrap->object_.IsEmpty());
wrap->object_->SetPointerInInternalField(0, NULL);
wrap->object_.Dispose();
wrap->object_.Clear();
return scope.Close(Integer::New(r));
}
static void AfterWrite(uv_req_t* req, int status) {
ReqWrap* req_wrap = (ReqWrap*) req->data;
TCPWrap* wrap = (TCPWrap*) req->handle->data;
HandleScope scope;
if (status) {
SetErrno(uv_last_error().code);
}
wrap->UpdateWriteQueueSize();
Local<Value> argv[4] = {
Integer::New(status),
Local<Value>::New(wrap->object_),
Local<Value>::New(req_wrap->object_),
req_wrap->object_->GetHiddenValue(buffer_sym),
};
MakeCallback(req_wrap->object_, "oncomplete", 4, argv);
delete req_wrap;
}
static Handle<Value> Write(const Arguments& args) {
HandleScope scope;
UNWRAP
// The first argument is a buffer.
assert(Buffer::HasInstance(args[0]));
Local<Object> buffer_obj = args[0]->ToObject();
size_t offset = 0;
size_t length = Buffer::Length(buffer_obj);
if (args.Length() > 1) {
offset = args[1]->IntegerValue();
}
if (args.Length() > 2) {
length = args[2]->IntegerValue();
}
// I hate when people program C++ like it was C, and yet I do it too.
// I'm too lazy to come up with the perfect class hierarchy here. Let's
// just do some type munging.
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
(void*)AfterWrite);
req_wrap->object_->SetHiddenValue(buffer_sym, buffer_obj);
uv_buf_t buf;
buf.base = Buffer::Data(buffer_obj) + offset;
buf.len = length;
int r = uv_write(&req_wrap->req_, &buf, 1);
wrap->UpdateWriteQueueSize();
if (r) {
SetErrno(uv_last_error().code);
delete req_wrap;
return scope.Close(v8::Null());
} else {
return scope.Close(req_wrap->object_);
}
}
static void AfterConnect(uv_req_t* req, int status) {
ReqWrap* req_wrap = (ReqWrap*) req->data;
TCPWrap* wrap = (TCPWrap*) req->handle->data;
HandleScope scope;
if (status) {
SetErrno(uv_last_error().code);
}
Local<Value> argv[3] = {
Integer::New(status),
Local<Value>::New(wrap->object_),
Local<Value>::New(req_wrap->object_)
};
MakeCallback(req_wrap->object_, "oncomplete", 3, argv);
delete req_wrap;
}
static Handle<Value> Connect(const Arguments& args) {
HandleScope scope;
UNWRAP
String::AsciiValue ip_address(args[0]->ToString());
int port = args[1]->Int32Value();
struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
// I hate when people program C++ like it was C, and yet I do it too.
// I'm too lazy to come up with the perfect class hierarchy here. Let's
// just do some type munging.
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
(void*)AfterConnect);
int r = uv_tcp_connect(&req_wrap->req_, address);
if (r) {
SetErrno(uv_last_error().code);
delete req_wrap;
return scope.Close(v8::Null());
} else {
return scope.Close(req_wrap->object_);
}
}
static void AfterShutdown(uv_req_t* req, int status) {
ReqWrap* req_wrap = (ReqWrap*) req->data;
TCPWrap* wrap = (TCPWrap*) req->handle->data;
HandleScope scope;
if (status) {
SetErrno(uv_last_error().code);
}
Local<Value> argv[3] = {
Integer::New(status),
Local<Value>::New(wrap->object_),
Local<Value>::New(req_wrap->object_)
};
MakeCallback(req_wrap->object_, "oncomplete", 3, argv);
delete req_wrap;
}
static Handle<Value> Shutdown(const Arguments& args) {
HandleScope scope;
UNWRAP
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
(void*)AfterShutdown);
int r = uv_shutdown(&req_wrap->req_);
if (r) {
SetErrno(uv_last_error().code);
delete req_wrap;
return scope.Close(v8::Null());
} else {
return scope.Close(req_wrap->object_);
}
}
uv_tcp_t handle_;
Persistent<Object> object_;
size_t slab_offset_;
friend class ReqWrap;
};
} // namespace node
NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);