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UnityProject/Assets/Scripts/RootBehavior.cs

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@@ -31,6 +31,7 @@ It probably determines correct values from native MTLTexture's own properties.
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spotlight.color = nextColor;
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cube.GetComponent<Renderer>().material.mainTexture = nextMainTexture;
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// Update cube rotation and touch indicator
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if (Input.touchCount > 0)
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{
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Touch touch = Input.GetTouch(0);

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