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UnityProject/Assets/Scripts/RootBehavior.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,8 @@ void Update()
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Color nextColor;
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ColorUtility.TryParseHtmlString(state.spotlight, out nextColor);
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Texture2D nextMainTexture = null;
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if (state.texture != System.IntPtr.Zero) {
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if (state.texture != System.IntPtr.Zero)
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{
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/* In practice it looks like our values for width and height are ignored.
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It probably determines correct values from native MTLTexture's own properties.
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Documentation still insists that we pass correct width and height values, so we will. */

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