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1 parent a337dde commit 4ad7fe9Copy full SHA for 4ad7fe9
UnityProject/Assets/Scripts/RootBehavior.cs
@@ -17,7 +17,8 @@ void Update()
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Color nextColor;
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ColorUtility.TryParseHtmlString(state.spotlight, out nextColor);
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Texture2D nextMainTexture = null;
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- if (state.texture != System.IntPtr.Zero) {
+ if (state.texture != System.IntPtr.Zero)
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+ {
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/* In practice it looks like our values for width and height are ignored.
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It probably determines correct values from native MTLTexture's own properties.
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Documentation still insists that we pass correct width and height values, so we will. */
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