RiveQtQuickPlugin is a Qt/QtQuick renderer that enables the integration of Rive animations in QtQuick / QML. For more information on Rive, visit https://www.rive.app.
The QML API Documentation can be found here: https://basyskom.github.io/RiveQtQuickPlugin/index.html
This plugin allows you to display Rive animations, interact with them, and bind data to and from the animations in your Qt Quick applications.
RiveQtQuickSimpleViewer2.mp4
Platform | OpenGL | Direct3D | Vulkan | Metal | SoftwareRendering |
---|---|---|---|---|---|
Qt5.15.2 Windows | - | - | - | - | ✅(no texture meshes) |
Qt5.15.2 Linux | - | - | - | - | ✅(no texture meshes) |
Qt5.15.2 macOS | - | - | - | - | ✅(no texture meshes) |
Qt6.5+ Windows | ✅ | ✅ | ✅ | - | ✅(no texture meshes) |
Qt6.5+ Linux | ✅ | - | ✅ | - | ✅(no texture meshes) |
Qt6.5+ macOS | ✅ | - | - | ✅ | ✅(no texture meshes) |
Lines noted with - are not implemented (and wont be) since they are not possible (like Direct3D on Mac). As for Qt5 support, this is maintained by keeping the Software Rendering compatible, but there wont be any extra effort to have native opengl rendering in Qt5.
- Display Rive animations in QML
- All Rive Features are supported. (State November 2023)
- Windows, Linux, MacOS
- Hardware Rendering in OpenGL, Metal, Vulkan, Direct3D
- Software Rendering
- Interactive animations with support for user input and triggers
- Data bindings for reading and writing data to and from Rive animations
- Support for managing multiple artboards, animations, and state machines
The plugin has been tested on:
-
Windows using the MSVC 2019 compiler and Qt 5.15.2+, Qt6.5+
-
Linux (Ubuntu 22.04 LTS) and Qt 5.15.2+, Qt 6.5+
-
Clang14 and gcc 11.4 (or newer versions) are supported
-
If you are using Clang14, ensure that all clang dependencies are installed
-
apt-get install clang-format clang-tidy clang-tools clang clangd libc++-dev libc++1 libc++abi-dev libc++abi1 libclang-dev libclang1 liblldb-dev libllvm-ocaml-dev libomp-dev libomp5 lld lldb llvm-dev llvm-runtime llvm python3-clang
-
Use the automatic installation script if you get issues: https://apt.llvm.org/
-
chmod +x llvm.sh
andsudo ./llvm.sh 14
-
We recommend to build the plugin with Clang14, as it includes the Clang vector builtins.
- Qt 5.15.2+ or Qt 6.5+
- Rive C++ Runtime (available at https://github.com/rive-app/rive-cpp)
- Hint: You don't have to compile the it from the repo. Cmake will download rive-cpp and its dependencies and build them using cmake. The result is a static lib the plugin links against.
git clone git@github.com:basysKom/RiveQtQuickPlugin.git
git submodule update --init --recursive
- Install missing dependencies (
libxkbcommon-dev
might be missing on Ubuntu 22.04) - Building using cmake and make should work just fine
cd /path/to/repo/
# Remove comment if you're building with Clang14
# export CC=clang
# export CXX=clang++
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=~/.Qt/6.5.1/gcc_64 -S .. -B .
make
The QML API Documentation can be found here: https://basyskom.github.io/RiveQtQuickPlugin/index.html
Here's a short example of how to use the RiveQtQuickItem in your QML code:
import RiveQtQuickPlugin 1.0
...
RiveQtQuickItem {
id: riveItem
width: 800
height: 800
fileSource: "YOUR_RIVE_FILE"
stateMachineInterface: RiveStateMachineInput {
property real level: slider.value
}
}
There are 4 logging categories, so it is easy to filter relevant output:
- rqqpItem: Logs related to the RiveQtQuickItem, like file loading, properties, etc.
- rqqpFactory: Logs related to the Rive Factory Wrapper classes
- rqqpRendering: Logs related to rendering and the rendering classes
- rqqpInspection: Logs related to the content of the rive file like artboards, animations, statemachine info.
- rqqpInteraction: Logs related to user interaction with the item and rive content
Check out the "example" folder in this repository for a complete example project demonstrating how to use the RiveQtQuickPlugin
.
Also take a look in our blog at https://blog.basyskom.com
In order to run the example project, set the import path correctly
Qt 5.15.2:
export QML2_IMPORT_PATH=YOUR/BUILD/DIR/binary/
Qt 6.5.0:
export QML_IMPORT_PATH=YOUR/BUILD/DIR/binary/
Hint: In QtCreator you can set the variable(s) in the project settings under "Environment"
Everything is deployed in your build directory into a directory called "binary"
Contributions are welcome! If you encounter any issues or would like to request a feature, feel free to open an issue or submit a pull request.
This project is released under the LGPLv3.0-or-later License.