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RetroArch UWP ARM32 only
Cores | Original Project



About

After long time of work I present to you this UWP release of RetroArch for Windows (ARM32) devices

With more than 70+ core

Target (ARM32)

  • Windows 15035+ Full cores
  • Windows 14393 with few cores
  • Windows 10586 with few cores
  • DirectX Feature level 11, 9.3 & 9.1

ARM64 or Latest

  • This repo for ARM32, legacy support only
  • Refer to the official repo for any updates Click here
  • Please don't ask or contact me for other than ARM32
  • This repo is not meant to be up-to date fork (nor redistribution)

UWP improvements

This app supported by UWP2Win32

Cores updater

The current cores downloader/updater linked with my repo at docs/cores

if you want to help to get/fix more cores for ARM please submit pull request with the target core or contact me

Credits

  • RetroArch Developed by RetroArch Team

  • Bashar Astifan (UWP Improvements and ARM support)

  • Gustave Monce (DLL dynamic loading solution)

Support

RetroArch Team done great job to make this project if you would like to support them Click Here

Building

  • You need SDKs: 19041 and 14393
  • Use Visual Studio 2022
  • Goto pkg\msvc-uwp
  • Use only RetroArch-msvc2019-UWP.sln
  • You can build it as ReleaseANGLE
  • There is also Release 14393 (no much cores)
  • To ensure cores loaded correctly, you can make them built-in
  • Built-in cores must be at pkg\msvc-uwp\RetroArch-msvc2019-UWP\cores

D3D 9.3 & 9.1

  • Use ReleaseANGLE Legacy
  • Or create new config from ReleaseANGLE 14393 D3D
  • Define IS_LEVEL_93 in project Preprocessors
  • Remove the following from project Preprocessors
    • HAVE_OZONE
    • HAVE_XMB

Important

This project maintained for legacy hardware, when something don't work well on modern hardware

please don't open issue for it, I have no interests to support other than ARM32

WinRT Surface

I'm refering to the ARM32 old one, it was before super slow and the reason was:

  • Only ANGLE was used to support older devices
  • ANGLE don't have support for feature level 9.1
  • It will fallback to WARP device (more like software render)
  • 5~ frames per seconds was expected (WARP is super slow)
  • With the latest update in theory it's expected to work under DirectX and should be fast.

Note

I'm not affiliate with RetroArch or Libretro