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gamestats_server_http.py
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gamestats_server_http.py
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"""DWC Network Server Emulator
Copyright (C) 2014 polaris-
Copyright (C) 2015 Sepalani
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
TODO: Seperate gamestats.gs.nintendowifi.net
and gamestats2.gs.nintendowifi.net
TODO: Move gamestats list to database?
"""
import logging
import urlparse
import BaseHTTPServer
import traceback
import os
import hashlib
import base64
import gamespy.gs_database as gs_database
import gamespy.gs_utility as gs_utils
import other.utils as utils
import dwc_config
logger = dwc_config.get_logger('GameStatsServerHttp')
address = dwc_config.get_ip_port('GameStatsServerHttp')
class GameStatsBase(object):
def do_GET(self, conn, key, append_hash, append_text=""):
try:
conn.send_response(200)
conn.send_header("Content-type", "text/html")
conn.send_header("Server", "Microsoft-IIS/6.0")
conn.send_header("Server", "GSTPRDSTATSWEB2")
conn.send_header("X-Powered-By", "ASP.NET")
conn.end_headers()
params = conn.str_to_dict(conn.path)
ret = ""
if "hash" not in params:
# The token is used in combination with the game's secret key.
# The format of the hash parameter sent from the client is
# sha1(secret_key + token).
token = utils.generate_random_str(32)
ret = token
else:
# Handle data (generic response for now)
ret += append_text
if append_hash:
h = hashlib.sha1()
h.update(key + base64.urlsafe_b64encode(ret) + key)
ret += h.hexdigest()
conn.wfile.write(ret)
except:
logger.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def do_POST(self, conn, key):
try:
conn.send_response(200)
conn.send_header("Content-type", "text/html")
conn.send_header("Server", "Microsoft-IIS/6.0")
conn.send_header("Server", "GSTPRDSTATSWEB2")
conn.send_header("X-Powered-By", "ASP.NET")
conn.end_headers()
conn.wfile.write("")
except:
logger.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
class GameStatsVersion1(GameStatsBase):
def do_GET(self, conn, key):
super(self.__class__, self).do_GET(conn, key, False, "")
class GameStatsVersion2(GameStatsBase):
def do_GET(self, conn, key):
super(self.__class__, self).do_GET(conn, key, True, "")
class GameStatsVersion3(GameStatsBase):
def do_GET(self, conn, key):
super(self.__class__, self).do_GET(conn, key, True, "done")
class GameStatsServer(object):
def start(self):
httpd = GameStatsHTTPServer((address[0], address[1]),
GameStatsHTTPServerHandler)
logger.log(logging.INFO,
"Now listening for connections on %s:%d...",
address[0], address[1])
httpd.serve_forever()
class GameStatsHTTPServer(BaseHTTPServer.HTTPServer):
gamestats_list = [
GameStatsBase,
GameStatsVersion1,
GameStatsVersion2,
GameStatsVersion3
]
def __init__(self, server_address, RequestHandlerClass):
# self.db = gs_database.GamespyDatabase()
self.gamelist = self.parse_key_file()
BaseHTTPServer.HTTPServer.__init__(self, server_address,
RequestHandlerClass)
def parse_key_file(self, filename="gamestats.cfg"):
gamelist = {}
with open(filename) as config_file:
for line in config_file.readlines():
line, sep, comment = line.partition("#")
# Skip whitespaces (i.e. ' ', '\t', '\n')
s = line.split(None)
if len(s) != 3:
continue
gamestats = self.gamestats_list[0]
if int(s[1]) < len(self.gamestats_list):
gamestats = self.gamestats_list[int(s[1])]
gamelist[s[0]] = {'key': s[2], 'class': gamestats}
return gamelist
class GameStatsHTTPServerHandler(BaseHTTPServer.BaseHTTPRequestHandler):
def version_string(self):
return "Nintendo Wii (http)"
def do_GET(self):
gameid = self.path.lstrip("/")
if '/' in gameid:
gameid = gameid[:gameid.index('/')]
# logger.log(logging.DEBUG, "Request for '%s': %s", gameid, self.path)
if gameid in self.server.gamelist:
game = self.server.gamelist[gameid]['class']()
game.do_GET(self, self.server.gamelist[gameid]['key'])
else:
logger.log(logging.DEBUG,
"WARNING: Could not find '%s' in gamestats list",
gameid)
default = GameStatsBase()
default.do_GET(self, "", False, "")
def do_POST(self):
pass
def str_to_dict(self, str):
ret = urlparse.parse_qs(urlparse.urlparse(str).query)
for k, v in ret.iteritems():
ret[k] = v[0]
return ret
if __name__ == "__main__":
gamestats = GameStatsServer()
gamestats.start()