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Coin_Controller.cs
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Coin_Controller.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin_Controller : MonoBehaviour
{
#region public Variables
public float Speed;
//public AudioClip[] clips;
public AudioClip clip;
public AudioSource audioSource;
#endregion
#region private Variables
private Vector2 direction;
#endregion
#region public Methods
public void DestroyIt()
{
StartCoroutine(DestroyAfterSound());
}
#endregion
#region private Methods
private IEnumerator DestroyAfterSound()
{
yield return new WaitForSeconds(clip.length - 0.2f);
Destroy(gameObject);
}
private void Start()
{
//clip = clips[Random.Range(0 , clips.Length)];
audioSource.PlayOneShot(clip);
direction = Vector2.up;
direction.x = Random.Range(-4f , 4f);
Invoke("GoDown" , 0.4f);
}
private void Update()
{
transform.Translate(direction * Speed * Time.deltaTime);
}
private void GoDown()
{
direction.y *= -1;
direction.x = 0;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.tag == "Player")
{
//clip = clips[Random.Range(0, clips.Length)];
audioSource.PlayOneShot(clip);
}
}
#endregion
}