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Another questions is how to reset animation that has bigger track Entry but this animation is one and last. After it completion player stay in it.
In spine-runtime there many related methods: cleanTrack, setEmptyAnimation... not provided in this package. What I can do in this situation?
spine-runtime
cleanTrack
setEmptyAnimation
The text was updated successfully, but these errors were encountered:
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Another questions is how to reset animation that has bigger track Entry but this animation is one and last. After it completion player stay in it.
In
spine-runtime
there many related methods:cleanTrack
,setEmptyAnimation
... not provided in this package.What I can do in this situation?
The text was updated successfully, but these errors were encountered: