Skip to content

Tags: axmolengine/axmol

Tags

v3.0.0-alpha27

Toggle v3.0.0-alpha27's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Update glfw to 3.5.1 (#3264)

v3.0.0-alpha26

Toggle v3.0.0-alpha26's commit message
Fix touch event button mapping on PC and compile shaders with explici…

…t size

v3.0.0-alpha25

Toggle v3.0.0-alpha25's commit message
Update simdjson to 4.6.5

v3.0.0-alpha24

Toggle v3.0.0-alpha24's commit message
Update D3D11 sampler binding to use axslcc-compiled slots

- Bump axslcc dependency to 3.99.1
- Remove runtime sampler slot compaction in D3D11 RenderContext;
  compaction is now done at compile time by axslcc 3.99.1
- Use samplerInfo.binding directly instead of local compactSlot counter
- Add D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT bounds checking
- Update axslc-spec.h comments: binding is backend-visible slot,
  preset_index is stable logical id independent of remapping
- Update hlsl-spec.md to document that physical sampler registers
  are assigned by axslcc, not hardcoded

v3.0.0-alpha23

Toggle v3.0.0-alpha23's commit message
Allow PR authors to trigger /clang-format comment command

v3.0.0-alpha22

Toggle v3.0.0-alpha22's commit message
Lock axslcc to 3.6.0

v3.0.0-alpha21

Toggle v3.0.0-alpha21's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Add OpenXR-backed VR scene composition and XR controller input (#3220)

- Added optional OpenXR support behind `AX_ENABLE_OPENXR`, gated by `AX_ENABLE_VR` and disabled by default.
- Added the Khronos OpenXR-SDK dependency (`release-1.1.60`) to the 1kiss dependency profile and third-party CMake integration.
- Introduced `OpenXRDriver`, a long-lived runtime backend that owns OpenXR instance, system, session, local space, stereo swapchains, frame timing, action sets, interaction profiles, and controller state.
- Added `VRSceneCompositor`, the product VR rendering path backed by OpenXR. It polls XR frame/input state before scheduler update, renders each eye into the runtime swapchain, draws controller rays, submits projection layers, and falls back to normal rendering when the XR session is unavailable.
- Replaced the old `SceneRenderer` abstraction with `SceneCompositor`, now owned by `RenderViewCore`. Custom scene composition is installed with `RenderViewCore::setSceneCompositor()`.
- Replaced `VRGenericRenderer` with `VRPreviewSceneCompositor` for non-runtime stereo preview and debugging. The preview path keeps side-by-side rendering, distortion meshes, head tracking, render scale, vignette, and VR scissor remapping.
- Added XR input events through `XRInputEvent` and `XRInputEventListener`, covering controller buttons, thumbstick axes, aim poses, grip poses, hand, phase, value, and interaction profile data.
- Extended pointer input with `PointerType::Controller`, optional 3D rays, previous rays, and `PointerHitResult`, allowing XR controller rays to drive existing pointer-based UI and scene interactions.
- Added VR pointer dispatch helpers to `InputSystem`, including controller pointer down/move/up/scroll and XR input event dispatch.
- Updated `EventDispatcher` to route XR input listeners and store pointer hit results during scene-graph hit testing and pointer capture dispatch.
- Made `Node::onPointerHitTest()` public and ray-aware, so custom 2D/3D nodes can participate in controller-ray picking.
- Updated `Widget`, `ScrollView`, GUI scroll views, menus, and terrain picking to support controller rays, hit results, clipping, scroll gestures, and captured pointer streams in VR.
- Added terrain ray-hit regression coverage and updated cpp-tests to use pointer hit results instead of manually reconstructing terrain rays.
- Added asymmetric perspective projection support with `Mat4::createPerspectiveOffCenter()`, used for per-eye OpenXR frusta.
- Generalized `RenderTexturePass` so it can target an RHI `RenderTarget` directly, disable camera override for advanced compositors, and use stable begin/clear/end ordering.
- Added renderer/RHI support for external runtime-owned textures via `ExternalTextureDesc` and `DriverBase::createTextureFromNativeHandle()`.
- Added `RenderContext::submitCurrentFrameCommands()` and `Renderer::submitCurrentFrameCommands()` so external runtimes can receive completed rendering work before swapchain release.
- Added backend support needed by OpenXR swapchains across D3D11, D3D12, Vulkan, OpenGL ES, and shared RHI texture wrapping paths.
- Added a `VulkanInterop` abstraction layer. `OpenXRVulkanInterop` implements the interface and is registered via `Application::registerVulkanInterop()`. `GraphicsCore` queries runtime-required Vulkan instance/device extensions and the runtime-selected physical device through this interface, keeping the core RHI free of OpenXR dependencies.
- Added backend-specific OpenXR graphics bindings for D3D11, D3D12, Vulkan

v2.11.4

Toggle v2.11.4's commit message
Version 2.11.4

v3.0.0-alpha20

Toggle v3.0.0-alpha20's commit message
Fix RenderTexturePass flip flag and VideoPlayer control buttons draw

v3.0.0-alpha19

Toggle v3.0.0-alpha19's commit message
Fix d3d11 RenderTarget dirtyFlags check