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CommandBufferGL::drawElements Crash #1211

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@kiranb47

Description

@kiranb47
  • axmol version: Latest dev branch
  • devices test on:
  • developing environments
    • NDK version: r19c
    • Xcode version: 12.4
    • Visual Studio:
      • VS version: 2019 (16.11), 2022 (17.4)
      • MSVC version: 1929, 1934
      • Windows SDK version: 10.0.22621.0
    • cmake version:
      Steps to Reproduce:

We have migrated our Match Animal game to Axmol from Cocos2dx V3 latest yesterday. Getting this crash now. How to fix this issue?

backtrace:
#00 pc 0x00000000005ffa58 /data/app/games.spearmint.matchanimal-ayOwq5oTYpeKYIRIPMWVUQ==/lib/arm64/libMatchAnimal.so (ax::Renderer::TriangleCommandBufferManager::createBuffer()+1681)
#1 pc 0x00000000005fdbc0 /data/app/games.spearmint.matchanimal-ayOwq5oTYpeKYIRIPMWVUQ==/lib/arm64/libMatchAnimal.so (ax::Renderer::init()+964)
#2 pc 0x000000000063b060 /data/app/games.spearmint.matchanimal-ayOwq5oTYpeKYIRIPMWVUQ==/lib/arm64/libMatchAnimal.so (ax::Director::setOpenGLView(ax::GLView*)+394)
#3 pc 0x00000000005640cc /data/app/games.spearmint.matchanimal-ayOwq5oTYpeKYIRIPMWVUQ==/lib/arm64/libMatchAnimal.so (Java_org_axmol_lib_AxmolRenderer_nativeInit+99)
#4 pc 0x00000000001c5ff0 /data/app/games.spearmint.matchanimal-ayOwq5oTYpeKYIRIPMWVUQ==/oat/arm64/base.odex

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