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visualize_map.py
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visualize_map.py
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#!/usr/bin/env python3
"""A script that displays a map of the build area."""
import cv2
import matplotlib.pyplot as plt
import numpy as np
from gdpc import Editor, lookup
if __name__ == '__main__':
editor = Editor()
# see if a different build area was defined ingame
buildArea = editor.getBuildArea()
buildRect = buildArea.toRect()
x1, z1 = buildRect.begin
x2, z2 = buildRect.end
# load the world data and extract the heightmap(s)
worldSlice = editor.loadWorldSlice(buildRect)
heightmap = np.array(worldSlice.heightmaps["OCEAN_FLOOR"], dtype=int)
# calculate the gradient (steepness)
decrementor = np.vectorize(lambda a: a - 1)
cvheightmap = np.clip(decrementor(heightmap), 0, 255).astype(np.uint8)
gradientX = cv2.Scharr(cvheightmap, cv2.CV_16S, 1, 0)
gradientY = cv2.Scharr(cvheightmap, cv2.CV_16S, 0, 1)
# create a dictionary mapping block ids ("minecraft:...") to colors
palette = lookup.BLOCK_TO_COLOR
# create a 2d map containing the surface block colors
topcolor = np.zeros(buildRect.size, dtype='int')
unknownBlocks = set()
for x, z in buildRect.inner:
# check up to 5 blocks below the heightmap
for dy in range(5):
# calculate absolute coordinates
y = int(heightmap[(x - x1, z - z1)]) - dy
block = worldSlice.getBlockGlobal((x,y,z))
if block.id in lookup.MAP_TRANSPARENT:
# transparent blocks are ignored
continue
if block.id not in palette:
# unknown blocks remembered for debug purposes
unknownBlocks.add(block.id)
else:
topcolor[(x - x1, z - z1)] = palette[block.id]
break
if len(unknownBlocks) > 0:
print("Unknown blocks: " + str(unknownBlocks))
# separate the color map into three separate color channels
topcolor = cv2.merge(((topcolor) & 0xff, (topcolor >> 8)
& 0xff, (topcolor >> 16) & 0xff))
# calculate a brightness value from the gradient
brightness = np.expand_dims((gradientX + gradientY).astype("int"), 2)
brightness = brightness.clip(-64, 64)
topcolor += brightness
topcolor = topcolor.clip(0, 256)
# display the map
topcolor = topcolor.astype('uint8')
topcolor = np.transpose(topcolor, (1, 0, 2))
plt_image = cv2.cvtColor(topcolor, cv2.COLOR_BGR2RGB)
plt.imshow(plt_image)
plt.show()