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fix typos across documentation (#35)
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manuals/editor/booster.rst

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@@ -11,7 +11,7 @@ To use the booster, install it from one of the sources below, then launch it.
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A small system tray icon should indicate that the booster is running.
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After starting, go to `studio.audiotool.com <https://studio.audiotool.com>`_ as usual.
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The text "Booster" (instead of "Worklet") at the bottom of the website should now indicate that Audiotool succesfully connected
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The text "Booster" (instead of "Worklet") at the bottom of the website should now indicate that Audiotool successfully connected
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to the booster and is now running with the booster as audio engine.
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.. image:: /images/booster_connected.png

manuals/editor/midi.rst

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@@ -16,7 +16,7 @@ Every device which can play Midi notes will have a Midi icon in its menu bar.
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When clicking this icon Audiotool will wait for you to play a note on your Midi Meyboard.
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Once you have done so you can play the device with your Midi Keyboard.
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If you have multiple Midi Keyboards you can easily assing different Keyboard to different synthesisers.
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If you have multiple Midi Keyboards you can easily assign different Keyboard to different synthesisers.
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You can also connect one Midi Keyboard to multiple synthesisers.
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Or try to use the :ref:`Notesplitter` to play multiple synthesisers with one Midi Keyboard.
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manuals/editor/working_with_audio.rst

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@@ -24,7 +24,7 @@ of audio which you can arrange on the timeline. The following image shows three
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From this view, you can drag the regions around and change their length. To
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see a more detailed view of the audio, doube clikc a region to see the waveform.
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see a more detailed view of the audio, double clikc a region to see the waveform.
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.. figure:: /images/audio_regions_numbered.png
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@@ -68,7 +68,7 @@ and then drag the automation handle around, you can see the waveform changing as
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the sample changes in various parts of the sample.
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For example, let's consider the following change in playback speed. In this image, we created
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a new automation handle by double clicking anywhere in the sample, then draging the handle to
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a new automation handle by double clicking anywhere in the sample, then dragging the handle to
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the location shown in the image:
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manuals/getting_started/your_first_project.rst

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@@ -107,7 +107,7 @@ the "Pulverisateur". With so many knobs and buttons, it might seem intimidating,
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|/images/drag-pulv-to-desktop.gif|
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Notice that in the timeline, a row called "Pulverisateur" has appered. This is a *note track*. Double click on the *note track* to make a rectangle area
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Notice that in the timeline, a row called "Pulverisateur" has appeared. This is a *note track*. Double click on the *note track* to make a rectangle area
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in the timeline called a *note region*.
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Double click on the *note region* to reveal a piano roll.
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|/images/placing-editing-notes.gif|
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Now you can create your own melody! You can do this for mulitple synthesizers and note tracks.
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Now you can create your own melody! You can do this for multiple synthesizers and note tracks.
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Arrange timeline
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----------------

manuals/other/performance_issues.rst

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@@ -21,7 +21,7 @@ Free up system resources
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Manager (Windows) or Activity Monitor (Mac).
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- Free up **space** on your hard disk if your machine runs out of it.
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Remove unneded extensions
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Remove unneeded extensions
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Run the Studio in **incognito mode** to prevent extensions from interfering with the studio.
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Reduce window size

manuals/plugins/drums/beatbox_8.rst

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The Beatbox 8 is sequenced by selecting the instrument you want to use
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and then clicking on the sequencing button or buttons that correspond to
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where you want to the hit to occour in the sequence. Only one instrument
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where you want to the hit to occur in the sequence. Only one instrument
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can be added to the sequence at a time. Each instrument has its own set
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of parameter controls which allow for the sound of each instrument to be
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modified individually.

manuals/plugins/drums/beatbox_9.rst

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The Beatbox 9 is sequenced by selecting the instrument you want to use
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and then clicking on the sequencing button or buttons that correspond to
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where you want to the hit to occour in the sequence. Only one instrument
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where you want to the hit to occur in the sequence. Only one instrument
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can be added to the sequence at a time. Each instrument has its own set
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of parameter controls which allow for the sound of each instrument to be
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modified individually.

manuals/plugins/effects/autofilter.rst

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==========
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The autofilter is a filter that can have its cut-off frequency altered
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either by the inputed signal or by its side-chain input (if used).
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either by the inputted signal or by its side-chain input (if used).
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|/images/autofilter2.png|
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10. **dry/wet** - The dry/wet parameter lets you blend between the
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original (dry) and the filtered signal (wet). Turning the dry/wet to
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0% will mean that the signal will pass through the device unchanged.
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11. **side-chain** - If a second signal is inputed into the autofilter's
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11. **side-chain** - If a second signal is inputted into the autofilter's
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side-chain then the filter will react on the side-chain input
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instead of the main input signal.
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manuals/plugins/effects/compressor.rst

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==========
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The Compressor effect pedal allows for reduction of the dynamic range of
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the inputed audio signal by narrowing the difference between the high
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the inputted audio signal by narrowing the difference between the high
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and low levels of volume (amplitude). Compression can be used to make
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your music sound louder without increasing its peak amplitude. It can be
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used to make quieter sounds louder while leaving louder sounds

manuals/plugins/effects/gate_effect.rst

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===========
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The Gate effect pedal can be used to mute out unwanted sounds from the
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inputed audio signal by gating out sounds under a given threshold. The
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inputted audio signal by gating out sounds under a given threshold. The
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Gate pedal also has a side-chain input, this allows for the signal from
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another device to be used to trigger the gate. For example, if a synth
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is inputed into the Gate and then a drum machine is side-chained through
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is inputted into the Gate and then a drum machine is side-chained through
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the Gate, the Gate will only become active when the drum machine makes a
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sound.
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