/* work in progress */
This is a high quality vector graphics rendering library for OpenGL and OpenGL ES. It's mostly based on 'GPU Accelerated Path Rendering' paper (stencil and cover method) from NVIDIA.
The API is based on NV_path_rendering extension.
See the header file pr.h for API reference.
- All geometric primitives (line, quadratic bezier, cubic bezier, arc)
- Filling and Stroking
- End cap (flat, square, round, triangulate)
- Join style (miter, bevel, round)
- Attribute interpolation
- SVG path description syntax
- Glyphs paths using Freetype 2
- Dashing
MIT License