- ๐ฎ Unreal Engine developer focused on gameplay
- ๐งฉ Working on gameplay mechanics, camera feel, and player experience
- ๐ Strong foundation in environment building and lighting
- ๐ฅ Experience with cinematics and Sequencer
- ๐ Actively developing game projects for internship opportunities
I prefer hands-on learning through real projects rather than tutorials alone.
- Gameplay prototyping (Blueprints)
- Player movement & camera setup
- Environment creation & level layout
- Lighting for readability and mood
- Materials & textures (PBR workflow)
- Git & GitHub (with Git LFS)
- Project structure & version control
- Debugging and iteration
- Performance-aware asset usage
- ๐ฏ Game prototypes focused on player control and feel
- ๐งช Experimenting with core mechanics and systems
- ๐ Improving structure, polish, and consistency
๐ Game Prototype (Unreal Engine 5)
Actively developing gameplay systems, camera behavior, and player interaction.
๐ Cinematic Environment Project
A visual project focused on scale, lighting, and composition, built to strengthen environment and lighting skills.
- ๐ Resume: (attached in applications)
- ๐ผ GitHub: Youโre already here
- ๐ฎ Projects: See pinned repositories below
Focused on games. Built with intention.