This repository contains the 3D DirectX/C++ implementation of the boids flocking algorithm.
The following resources where particularly useful while creating this demo:
- Boids pseudocode: http://www.kfish.org/boids/pseudocode.html
- Boids in JavaScript: https://github.com/beneater/boids/blob/master/boids.js
- Direct3D rendering book: Frank Luna (2012) "Introduction to 3D Game Programming with DirectX 11", Mercury Learning & Information