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refactor(namespace): namespace changed to CleverCrow.Fluid.BTs
Changed namespace to better support future fluid libraries BREAKING CHANGE: Will cause any project using the old namespace to break
1 parent 553bfef commit 073c1e9

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48 files changed

+120
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lines changed

Assets/FluidBehaviorTree/Runtime/BehaviorTree/BehaviorTree.cs

Lines changed: 3 additions & 3 deletions
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@@ -1,8 +1,8 @@
1-
using Adnc.FluidBT.TaskParents;
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.TaskParents;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using UnityEngine;
44

5-
namespace Adnc.FluidBT.Trees {
5+
namespace CleverCrow.Fluid.BTs.Trees {
66
public class BehaviorTree {
77
private readonly GameObject _owner;
88

Assets/FluidBehaviorTree/Runtime/BehaviorTree/Builder/BehaviorTreeBuilder.cs

Lines changed: 6 additions & 6 deletions
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@@ -1,13 +1,13 @@
11
using System;
22
using System.Collections.Generic;
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using Adnc.FluidBT.Decorators;
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using Adnc.FluidBT.TaskParents;
5-
using Adnc.FluidBT.TaskParents.Composites;
6-
using Adnc.FluidBT.Tasks;
7-
using Adnc.FluidBT.Tasks.Actions;
3+
using CleverCrow.Fluid.BTs.Decorators;
4+
using CleverCrow.Fluid.BTs.TaskParents;
5+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
6+
using CleverCrow.Fluid.BTs.Tasks;
7+
using CleverCrow.Fluid.BTs.Tasks.Actions;
88
using UnityEngine;
99

10-
namespace Adnc.FluidBT.Trees {
10+
namespace CleverCrow.Fluid.BTs.Trees {
1111
public class BehaviorTreeBuilder {
1212
private readonly BehaviorTree _tree;
1313
private readonly List<ITaskParent> _pointers = new List<ITaskParent>();

Assets/FluidBehaviorTree/Runtime/Decorators/DecoratorBase.cs

Lines changed: 4 additions & 4 deletions
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using Adnc.FluidBT.TaskParents;
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using Adnc.FluidBT.Tasks;
4-
using Adnc.FluidBT.Trees;
2+
using CleverCrow.Fluid.BTs.TaskParents;
3+
using CleverCrow.Fluid.BTs.Tasks;
4+
using CleverCrow.Fluid.BTs.Trees;
55
using UnityEngine;
66

7-
namespace Adnc.FluidBT.Decorators {
7+
namespace CleverCrow.Fluid.BTs.Decorators {
88
public abstract class DecoratorBase : ITaskParent {
99
public List<ITask> Children { get; } = new List<ITask>();
1010

Assets/FluidBehaviorTree/Runtime/Decorators/DecoratorGeneric.cs

Lines changed: 2 additions & 2 deletions
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@@ -1,7 +1,7 @@
11
using System;
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using Adnc.FluidBT.Tasks;
2+
using CleverCrow.Fluid.BTs.Tasks;
33

4-
namespace Adnc.FluidBT.Decorators {
4+
namespace CleverCrow.Fluid.BTs.Decorators {
55
public class DecoratorGeneric : DecoratorBase {
66
public Func<ITask, TaskStatus> updateLogic;
77

Assets/FluidBehaviorTree/Runtime/Decorators/Inverter.cs

Lines changed: 2 additions & 2 deletions
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@@ -1,6 +1,6 @@
1-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Tasks;
22

3-
namespace Adnc.FluidBT.Decorators {
3+
namespace CleverCrow.Fluid.BTs.Decorators {
44
public class Inverter : DecoratorBase {
55
protected override TaskStatus OnUpdate () {
66
if (Child == null) {

Assets/FluidBehaviorTree/Runtime/Decorators/ReturnFailure.cs

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@@ -1,6 +1,6 @@
1-
using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
22

3-
namespace Adnc.FluidBT.Decorators {
3+
namespace CleverCrow.Fluid.BTs.Decorators {
44
public class ReturnFailure : DecoratorBase {
55
protected override TaskStatus OnUpdate () {
66
var status = Child.Update();

Assets/FluidBehaviorTree/Runtime/Decorators/ReturnSuccess.cs

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@@ -1,6 +1,6 @@
1-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Tasks;
22

3-
namespace Adnc.FluidBT.Decorators {
3+
namespace CleverCrow.Fluid.BTs.Decorators {
44
public class ReturnSuccess : DecoratorBase {
55
protected override TaskStatus OnUpdate () {
66
var status = Child.Update();

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/CompositeBase.cs

Lines changed: 1 addition & 1 deletion
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@@ -1,4 +1,4 @@
1-
namespace Adnc.FluidBT.TaskParents.Composites {
1+
namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
22
public abstract class CompositeBase : TaskParentBase {
33
public int ChildIndex { get; protected set; }
44

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/Parallel.cs

Lines changed: 2 additions & 2 deletions
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@@ -1,7 +1,7 @@
11
using System.Collections.Generic;
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using Adnc.FluidBT.Tasks;
2+
using CleverCrow.Fluid.BTs.Tasks;
33

4-
namespace Adnc.FluidBT.TaskParents.Composites {
4+
namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
55
public class Parallel : CompositeBase {
66
private readonly Dictionary<ITask, TaskStatus> _childStatus = new Dictionary<ITask, TaskStatus>();
77

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/Selector.cs

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@@ -1,7 +1,7 @@
11
using System.Collections.Generic;
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using Adnc.FluidBT.Tasks;
2+
using CleverCrow.Fluid.BTs.Tasks;
33

4-
namespace Adnc.FluidBT.TaskParents.Composites {
4+
namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
55
public class Selector : CompositeBase {
66
protected override TaskStatus OnUpdate () {
77
for (var i = ChildIndex; i < Children.Count; i++) {

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/SelectorRandom.cs

Lines changed: 2 additions & 2 deletions
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@@ -1,7 +1,7 @@
1-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Tasks;
22
using Random = System.Random;
33

4-
namespace Adnc.FluidBT.TaskParents.Composites {
4+
namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
55
/// <summary>
66
/// Randomly selects a child node with a shuffle algorithm
77
/// </summary>

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/Sequence.cs

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@@ -1,6 +1,6 @@
1-
using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
22

3-
namespace Adnc.FluidBT.TaskParents.Composites {
3+
namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
44
public class Sequence : CompositeBase {
55
protected override TaskStatus OnUpdate () {
66
for (var i = ChildIndex; i < Children.Count; i++) {

Assets/FluidBehaviorTree/Runtime/TaskParents/ITaskParent.cs

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@@ -1,7 +1,7 @@
11
using System.Collections.Generic;
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using Adnc.FluidBT.Tasks;
2+
using CleverCrow.Fluid.BTs.Tasks;
33

4-
namespace Adnc.FluidBT.TaskParents {
4+
namespace CleverCrow.Fluid.BTs.TaskParents {
55
public interface ITaskParent : ITask {
66
List<ITask> Children { get; }
77
ITaskParent AddChild (ITask child);

Assets/FluidBehaviorTree/Runtime/TaskParents/TaskParentBase.cs

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@@ -1,9 +1,9 @@
11
using System.Collections.Generic;
2-
using Adnc.FluidBT.Tasks;
3-
using Adnc.FluidBT.Trees;
2+
using CleverCrow.Fluid.BTs.Tasks;
3+
using CleverCrow.Fluid.BTs.Trees;
44
using UnityEngine;
55

6-
namespace Adnc.FluidBT.TaskParents {
6+
namespace CleverCrow.Fluid.BTs.TaskParents {
77
public abstract class TaskParentBase : ITaskParent {
88
public BehaviorTree ParentTree { get; set; }
99
public TaskStatus LastStatus { get; private set; }

Assets/FluidBehaviorTree/Runtime/TaskParents/TaskRoot.cs

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@@ -1,6 +1,6 @@
1-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Tasks;
22

3-
namespace Adnc.FluidBT.TaskParents {
3+
namespace CleverCrow.Fluid.BTs.TaskParents {
44
public class TaskRoot : TaskParentBase {
55
protected override int MaxChildren { get; } = 1;
66

Assets/FluidBehaviorTree/Runtime/Tasks/Actions/ActionBase.cs

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@@ -1,4 +1,4 @@
1-
namespace Adnc.FluidBT.Tasks.Actions {
1+
namespace CleverCrow.Fluid.BTs.Tasks.Actions {
22
public abstract class ActionBase : TaskBase {
33
protected abstract TaskStatus OnUpdate ();
44

Assets/FluidBehaviorTree/Runtime/Tasks/Actions/ActionGeneric.cs

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@@ -1,6 +1,6 @@
11
using System;
22

3-
namespace Adnc.FluidBT.Tasks.Actions {
3+
namespace CleverCrow.Fluid.BTs.Tasks.Actions {
44
public class ActionGeneric : ActionBase {
55
public Func<TaskStatus> updateLogic;
66
public Action startLogic;

Assets/FluidBehaviorTree/Runtime/Tasks/Actions/Wait.cs

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@@ -1,4 +1,4 @@
1-
namespace Adnc.FluidBT.Tasks.Actions {
1+
namespace CleverCrow.Fluid.BTs.Tasks.Actions {
22
public class Wait : ActionBase {
33
public int turns = 1;
44

Assets/FluidBehaviorTree/Runtime/Tasks/Conditions/ConditionBase.cs

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@@ -1,4 +1,4 @@
1-
namespace Adnc.FluidBT.Tasks {
1+
namespace CleverCrow.Fluid.BTs.Tasks {
22
public abstract class ConditionBase : TaskBase {
33
protected abstract bool OnUpdate ();
44

Assets/FluidBehaviorTree/Runtime/Tasks/Conditions/ConditionGeneric.cs

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@@ -1,6 +1,6 @@
11
using System;
22

3-
namespace Adnc.FluidBT.Tasks {
3+
namespace CleverCrow.Fluid.BTs.Tasks {
44
public class ConditionGeneric : ConditionBase {
55
public Func<bool> updateLogic;
66
public Action startLogic;

Assets/FluidBehaviorTree/Runtime/Tasks/Conditions/RandomChance.cs

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11
using UnityEngine;
22

3-
namespace Adnc.FluidBT.Tasks {
3+
namespace CleverCrow.Fluid.BTs.Tasks {
44
public class RandomChance : ConditionBase {
55
public float chance = 1;
66
public float outOf = 1;

Assets/FluidBehaviorTree/Runtime/Tasks/IEventAwake.cs

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1-
namespace Adnc.FluidBT.Tasks {
1+
namespace CleverCrow.Fluid.BTs.Tasks {
22
public interface IEventAwake {
33
void Awake ();
44
}

Assets/FluidBehaviorTree/Runtime/Tasks/ITask.cs

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1-
using Adnc.FluidBT.Trees;
1+
using CleverCrow.Fluid.BTs.Trees;
22
using UnityEngine;
33

4-
namespace Adnc.FluidBT.Tasks {
4+
namespace CleverCrow.Fluid.BTs.Tasks {
55
public interface ITask {
66
/// <summary>
77
/// Used for debugging and identification purposes

Assets/FluidBehaviorTree/Runtime/Tasks/TaskBase.cs

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1-
using Adnc.FluidBT.Trees;
1+
using CleverCrow.Fluid.BTs.Trees;
22
using UnityEngine;
33

4-
namespace Adnc.FluidBT.Tasks {
4+
namespace CleverCrow.Fluid.BTs.Tasks {
55
public abstract class TaskBase : ITask {
66
private bool _init;
77
private bool _start;

Assets/FluidBehaviorTree/Runtime/Tasks/TaskStatus.cs

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1-
namespace Adnc.FluidBT.Tasks {
1+
namespace CleverCrow.Fluid.BTs.Tasks {
22
public enum TaskStatus {
33
Success,
44
Failure,

Assets/FluidBehaviorTree/Tests/Editor/BehaviorTrees/BehaviorTreeTest.cs

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11
using System.Collections.Generic;
2-
using Adnc.FluidBT.TaskParents.Composites;
3-
using Adnc.FluidBT.Tasks;
2+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
3+
using CleverCrow.Fluid.BTs.Tasks;
44
using NSubstitute;
55
using NUnit.Framework;
66
using UnityEngine;
77

8-
namespace Adnc.FluidBT.Trees.Testing {
8+
namespace CleverCrow.Fluid.BTs.Trees.Testing {
99
public class BehaviorTreeTest {
1010
private GameObject _gameObject;
1111
private BehaviorTree _tree;

Assets/FluidBehaviorTree/Tests/Editor/BehaviorTrees/Builders/BehaviorTreeBuilderExtensionActionTest.cs

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11
using System;
2-
using Adnc.FluidBT.Tasks;
3-
using Adnc.FluidBT.Tasks.Actions;
2+
using CleverCrow.Fluid.BTs.Tasks;
3+
using CleverCrow.Fluid.BTs.Tasks.Actions;
44
using NUnit.Framework;
55

6-
namespace Adnc.FluidBT.Trees.Testing {
6+
namespace CleverCrow.Fluid.BTs.Trees.Testing {
77
public static class BehaviorTreeExtensionActionExamples {
88
public static BehaviorTreeBuilder ExampleAction (this BehaviorTreeBuilder builder, string name, Action callback) {
99
return builder.AddNode(new BehaviorTreeBuilderExtensionActionTest.ExtensionAction {

Assets/FluidBehaviorTree/Tests/Editor/BehaviorTrees/Builders/BehaviorTreeBuilderExtensionCompositesTest.cs

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using Adnc.FluidBT.TaskParents.Composites;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NUnit.Framework;
44

5-
namespace Adnc.FluidBT.Trees.Testing {
5+
namespace CleverCrow.Fluid.BTs.Trees.Testing {
66
public static class BehaviorTreeExtensionCompositeExamples {
77
public static BehaviorTreeBuilder CustomSequence (this BehaviorTreeBuilder builder, string name) {
88
return builder.ParentTask<Sequence>(name);

Assets/FluidBehaviorTree/Tests/Editor/BehaviorTrees/Builders/BehaviorTreeBuilderTest.cs

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using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.TaskParents.Composites;
3-
using Adnc.FluidBT.Tasks;
4-
using Adnc.FluidBT.Tasks.Actions;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
3+
using CleverCrow.Fluid.BTs.Tasks;
4+
using CleverCrow.Fluid.BTs.Tasks.Actions;
55
using NUnit.Framework;
66

7-
namespace Adnc.FluidBT.Trees.Testing {
7+
namespace CleverCrow.Fluid.BTs.Trees.Testing {
88
public class BehaviorTreeBuilderTest {
99
private int _invokeCount;
1010
private BehaviorTreeBuilder _builder;

Assets/FluidBehaviorTree/Tests/Editor/Builders/A.cs

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1-
namespace Adnc.FluidBT.Testing {
1+
namespace CleverCrow.Fluid.BTs.Testing {
22
public static class A {
33
public static TaskStubBuilder TaskStub () {
44
return new TaskStubBuilder();

Assets/FluidBehaviorTree/Tests/Editor/Builders/TaskStubBuilder.cs

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using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Tasks;
22
using NSubstitute;
33
using NSubstitute.ReturnsExtensions;
44

5-
namespace Adnc.FluidBT.Testing {
5+
namespace CleverCrow.Fluid.BTs.Testing {
66
public class TaskStubBuilder {
77
private bool _enabled = true;
88
private TaskStatus _status = TaskStatus.Success;

Assets/FluidBehaviorTree/Tests/Editor/Decorators/DecoratorGenericTest.cs

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1-
using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NUnit.Framework;
44

5-
namespace Adnc.FluidBT.Testing {
5+
namespace CleverCrow.Fluid.BTs.Testing {
66
public class DecoratorGenericTest {
77
public class UpdateMethod {
88
[Test]

Assets/FluidBehaviorTree/Tests/Editor/Decorators/DecoratorTest.cs

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1-
using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NSubstitute;
44
using NUnit.Framework;
55

6-
namespace Adnc.FluidBT.Testing {
6+
namespace CleverCrow.Fluid.BTs.Testing {
77
public class DecoratorTest {
88
public class DecoratorExample : DecoratorBase {
99
public TaskStatus status;

Assets/FluidBehaviorTree/Tests/Editor/Decorators/InverterTest.cs

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1-
using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NUnit.Framework;
44

5-
namespace Adnc.FluidBT.Testing {
5+
namespace CleverCrow.Fluid.BTs.Testing {
66
public class InverterTest {
77
public class UpdateMethod {
88
[Test]

Assets/FluidBehaviorTree/Tests/Editor/Decorators/ReturnFailureTest.cs

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using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NUnit.Framework;
44
using Assert = UnityEngine.Assertions.Assert;
55

6-
namespace Adnc.FluidBT.Testing {
6+
namespace CleverCrow.Fluid.BTs.Testing {
77
public class ReturnFailureTest {
88
public class UpdateMethod {
99
[Test]

Assets/FluidBehaviorTree/Tests/Editor/Decorators/ReturnSuccessTest.cs

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using Adnc.FluidBT.Decorators;
2-
using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.Decorators;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NUnit.Framework;
44
using Assert = UnityEngine.Assertions.Assert;
55

6-
namespace Adnc.FluidBT.Testing {
6+
namespace CleverCrow.Fluid.BTs.Testing {
77
public class ReturnSuccessTest {
88
public class UpdateMethod {
99
[Test]

Assets/FluidBehaviorTree/Tests/Editor/TaskParents/Composites/CompositeBaseTest.cs

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using Adnc.FluidBT.TaskParents.Composites;
2-
using Adnc.FluidBT.Tasks;
3-
using Adnc.FluidBT.Trees;
1+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
2+
using CleverCrow.Fluid.BTs.Tasks;
3+
using CleverCrow.Fluid.BTs.Trees;
44
using NSubstitute;
55
using NUnit.Framework;
66
using UnityEngine;
77

8-
namespace Adnc.FluidBT.Testing {
8+
namespace CleverCrow.Fluid.BTs.Testing {
99
public class CompositeBaseTest {
1010
private CompositeExample _composite;
1111

Assets/FluidBehaviorTree/Tests/Editor/TaskParents/Composites/ParallelTest.cs

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using Adnc.FluidBT.TaskParents.Composites;
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using Adnc.FluidBT.Tasks;
1+
using CleverCrow.Fluid.BTs.TaskParents.Composites;
2+
using CleverCrow.Fluid.BTs.Tasks;
33
using NSubstitute;
44
using NUnit.Framework;
55

6-
namespace Adnc.FluidBT.Testing {
6+
namespace CleverCrow.Fluid.BTs.Testing {
77
public class ParallelTest {
88
private Parallel parallel;
99

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