MPE - how to have several pitch bends on several channels? #430
gexahedron
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Okay, as an alternative, what works for me right now - monophonic mode, without MPE, and playing only a single note in a single VST plugin instance |
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Hi, I'm trying to used dexed within Supercollider, as a VSTPluginController, in a MPE mode, for microtonal purposes. I can't figure out, how pitch bend should work. My expectation was, that if you send 2 different pitch bend values to 2 different channels, they will be independent from each other. This kind of approach works on Surge XT, and with chipsynths from Plogue. However, this doesn't work with Dexed - pitch bend seems to be global. Example code, how i use Dexed in Supercollider:
So, [p, q] are commands for one note on channel 3, [t, v] are commands for the other note on channel 4.
Should I do it differently somehow?
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