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Assembly-UnityScript-vs.unityproj
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Assembly-UnityScript-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A8C7619A-17CA-A14B-78AB-D48184F0FBF7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\BlinkAndContinue.js" />
<Compile Include="Assets\Scripts\AnimateCloud.js" />
<Compile Include="Assets\Scripts\ArrayFactory.js" />
<Compile Include="Assets\Scripts\Autumn\Autumn_BackTreeNode.js" />
<Compile Include="Assets\Scripts\Autumn\Autumn_BushNode.js" />
<Compile Include="Assets\Scripts\Autumn\Autumn_RotateSun.js" />
<Compile Include="Assets\Scripts\Autumn\Autumn_TreeNode.js" />
<Compile Include="Assets\Scripts\Autumn\Autumn_VineNode.js" />
<Compile Include="Assets\Scripts\BallSource.js" />
<Compile Include="Assets\Scripts\DestroyAfterX.js" />
<Compile Include="Assets\Scripts\Fade.js" />
<Compile Include="Assets\Scripts\ForestController.js" />
<Compile Include="Assets\Scripts\Glow.js" />
<Compile Include="Assets\Scripts\RotateBallAroundPivot.js" />
<Compile Include="Assets\Scripts\RotateSun.js" />
<Compile Include="Assets\Scripts\ScalerScript.js" />
<Compile Include="Assets\Scripts\Spring\Spring_BackTreeNode.js" />
<Compile Include="Assets\Scripts\Spring\Spring_BushNode.js" />
<Compile Include="Assets\Scripts\Spring\Spring_TreeNode.js" />
<Compile Include="Assets\Scripts\Spring\Spring_VineNode.js" />
<Compile Include="Assets\Scripts\Summer\Summer_BackTreeNode.js" />
<Compile Include="Assets\Scripts\Summer\Summer_BushNode.js" />
<Compile Include="Assets\Scripts\Summer\Summer_RotateSun.js" />
<Compile Include="Assets\Scripts\Summer\Summer_TreeNode.js" />
<Compile Include="Assets\Scripts\Summer\Summer_VineNode.js" />
<Compile Include="Assets\Scripts\TreeSway.js" />
<Compile Include="Assets\Scripts\TriggerScript.js" />
<Compile Include="Assets\Scripts\Winter\Winter_BackTreeNode.js" />
<Compile Include="Assets\Scripts\Winter\Winter_BushNode.js" />
<Compile Include="Assets\Scripts\Winter\Winter_TreeNode.js" />
<Compile Include="Assets\Scripts\Winter\Winter_VineNode.js" />
<None Include="Assets\Resources\level0.txt" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Resources\level2.txt" />
<None Include="Assets\Resources\level1.txt" />
<None Include="Assets\Resources\level3.txt" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{F2F65000-A668-B0EB-9DA5-C5CA9357AF05}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>