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hyperion-renderer

The aim of the project is to create an object-oriented 3D rendering system which abstracts the underling graphics API. The Hyperion Renderer lends itself for use and implementation of different rendering approaches. The client applicaton can provide a rendering strategy, select from a set of predifined strategies, or let Hyperion pick the best fit for best fidelity and responsiveness on the target system.

Build and Deployment

  1. Download the project to your local system.
  2. Point your webserver to include the wGl directory .
  3. Open debug.html through your webbrowser [localhost/wGl/debug.html].

You can also build the optimized version and open [localhost/wGl/release.html]. This is set up to be build using gruntjs. For more information on gruntjs visit [http://gruntjs.com/getting-started].

Contributing

  1. Get a GitHub account.
  2. Fork the repository on GitHub [https://github.com/QvantLabs/hyperion-renderer].
  3. Make sure an issue ticket exists for the contribution (enhancement, bug fix, etc...)
  4. Make changes to you clone of the repository.
  5. Submit a pull request to the dev branch.

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