The aim of the project is to create an object-oriented 3D rendering system which abstracts the underling graphics API. The Hyperion Renderer lends itself for use and implementation of different rendering approaches. The client applicaton can provide a rendering strategy, select from a set of predifined strategies, or let Hyperion pick the best fit for best fidelity and responsiveness on the target system.
- Download the project to your local system.
- Point your webserver to include the wGl directory .
- Open debug.html through your webbrowser [localhost/wGl/debug.html].
You can also build the optimized version and open [localhost/wGl/release.html]. This is set up to be build using gruntjs. For more information on gruntjs visit [http://gruntjs.com/getting-started].
- Get a GitHub account.
- Fork the repository on GitHub [https://github.com/QvantLabs/hyperion-renderer].
- Make sure an issue ticket exists for the contribution (enhancement, bug fix, etc...)
- Make changes to you clone of the repository.
- Submit a pull request to the dev branch.