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9FC46F388F6C684C.yaml
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9FC46F388F6C684C.yaml
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# Ruined King: A League of Legends Story 1.7
# BID: 9FC46F388F6C684C
unsafeCheck: true
15FPS:
# Address that is used to determine if it should use dev's own classes to get vsync target
# If we change it to anything that is above or equal 0, it's using Unity class that always returns -1
# Returning from function getting vsync target anything else than 2 results in Dynamic Resolution target set to 60 FPS, otherwise it's 30 FPS
# We cannot patch those FPS targets directly with FPSLocker as they are hardcoded
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: -1
20FPS:
#Vsync target (default value)
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: -1
25FPS:
#Vsync target (default value)
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: -1
30FPS:
#Vsync target (default value)
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: -1
35FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0
40FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0
45FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0
50FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0
55FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0
60FPS:
#Vsync target
-
type: write
address: [MAIN, 0x5B18318, 0x944]
value_type: int32
value: 0