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Setup
The Armory engine is distributed as a Blender add-on:
- Download Blender 2.83 LTS (using Armory with Blender 2.9 is not officially supported yet and might be unstable).
- Download and unpack the Armory SDK.
- In Blender, select
Edit > Preferences...
and navigate to theAdd-ons
tab. - Click the
Install...
button. - Select the
armory.py
file located in the extractedArmorySDK
folder. - Enable the Armory add-on in Blender: Simply click the checkbox next to
Render: Armory
from withinPreferences: Add-ons
. - To verify that Armory was installed correctly:
- Click on the small arrow that's on the left next to the now enabled checkbox in order to open the Armory settings page.
- Check whether the
SDK Path
field contains the path to the Armory SDK folder (the SDK folder is the one that contains all the sub-folders:armory
,iron
,Kha
,Krom
, etc). - In case the
SDK Path
is blank: fill in theSDK Path
field by clicking on the folder icon, then navigate to the location you have stored the Armory SDK folder and click onAccept
. - Save your .blend file and hit the
Play
(F5) button, located in theProperties > Render > Armory Player
panel to test whether the installation was successful. If you don't see any user interface for Armory, check the console for error messages.
If you experience issues installing or using Armory, please look at Wiki: Troubleshooting first. You can also open an issue in the issue tracker on GitHub.
Armory comes with a version of Haxe and Kha, so you don't need to install those components separately.
Continue to the Playground tutorial to learn more.
You can choose with which code editor Armory should open scripts.
- In Blender, select
Edit - Preferences...
and navigate to theAdd-ons
tab. - Locate the Armory add-on.
- Activate
Show Advanced
- Under
Code Editor
you can select the editor you want to use.
Armory tries to automatically select the correct editor. This works as follows:
If an environment variable VISUAL
is set, the editor is selected from the path specified there. If VISUAL
does not exist, the environment variable EDITOR
, which is actually intended for console-based editors, is used instead.
If both variables do not exist, the operating system tries to choose the correct editor itself.
- Download Visual Studio Code + Kha Extension pack or Kode Studio.
- Point
Code Editor Executable
to the executable file of your installed copy. - Inside VS code, make sure your paths are setup properly for the extensions:
"haxe.executable": "ArmorySDK/Kha/Tools/haxe/haxe-linux64", "kha.khaPath": "ArmorySDK/Kha", "krom.kromPath": "ArmorySDK/Krom"
- Download Sublime Text + (optional) Haxe Bundle from Sublime's PackageControl
- Point
Code Editor Executable
to the executable file of your installed copy. - Then, a basic [project_name].sublime-project file gets created if it doesn't exist yet.
- Point
Code Editor Executable
to the executable file of your custom editor.