All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Blind effect can now be given in game 3
- Games are now deactivatable by setting their game time to -1
- Added an option to send the user to the lobby when they join the server.
- Added fireworks for the arena winner.
- Divided chat by arena (Including lobby)
- Fix when game 3 ends the pvp is still on.
- Now the arena 3 menu clarifies that it does not need configuration, to avoid confusion.
- Added third game
- Fix title too longer error in GUI.
- Kill arena player only if bukkit player is alive.
- Kill arena player when bukkit player die.
- Declaring the only player alive in play as the winner is now configurable.
- Fixed class not found "particles".
- Fixed 1.8 glass break sound (again)
- Fixed arena starting time config path.
- Reduced code redundancy.
- Fixed 1.8 glass break sound.
- Fixed bedrock generation instead glass.
- Improved sixth (6th) game.
- Added warning error if translation key doesn't exist.
- Kill all players if all game ends with a draw to prevent plugin crash.
- Fix plugin crash when a player kills other player.
- Only prevent fall damage if arena isn't in game state.
- Kill arena player when bukkit player died.
- Now tutorial title is configurable per tutorial item, like subtitle.
- Added configurable sounds for red-light and green-light game.
- Added reward system with commands executed by console.
- Prevent food level change in game.
- Added /squid start command for force start.
- Fixed /squid leave command throw exception when arena is starting
- Removed fall damage in arena.
- Added 1.8 Compatibility.
- Added option to configure arena times (Wait, Starting and In-game time)
- Game sounds are now configurable.
- Kill block in last game is now configurable.
- Fixed arena config not update in real time.