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index.js
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import {OverworldScene} from "./scenes/overworld.js";
import {ResearchScene} from "./scenes/research.js";
import {UniversityScene} from "./scenes/university.js";
import {SoftwareScene} from "./scenes/software.js";
// ------------------------------------------------------------------------------------
// GAME OBJECT
const config = {
type: Phaser.AUTO,
parent: "game-container",
pixelArt: true,
autoRound: true,
autoFocus: true,
scale: {
mode: Phaser.Scale.NONE,
autoCenter: Phaser.Scale.NO_CENTER,
width: getWidth(), // e.g. innerWidth * 1.25 for my laptop screen on Windows
height: getHeight(), // e.g. innerWidth * 1.25 for my laptop screen on Windows
zoom: (resizeDPR() ? Math.floor(window.devicePixelRatio) / window.devicePixelRatio : 1) // e.g. 1 / 1.25 = 0.8 for my laptop screen (compensates for the larger size)
},
physics: {
default: "arcade",
arcade: {
// debug: true, // Remove in production
debug: false,
gravity: { y: 0 }
}
},
scene: [OverworldScene, ResearchScene, UniversityScene, SoftwareScene]
};
const game = new Phaser.Game(config);
// ------------------------------------------------------------------------------------
// DevicePixelRatio handling
function mobileOrTablet() {
let check = false;
(function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino|android|ipad|playbook|silk/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4))) check = true;})(navigator.userAgent||navigator.vendor||window.opera);
return check;
}
function resizeDPR() {
// Integer DPR return false
if (Number.isInteger(window.devicePixelRatio)) {
return false
// Non-mobile, non-integer DPR between 1 and 2 (e.g. my laptop screen on Win has 1.25), return true
} else if (!mobileOrTablet() && 1 < window.devicePixelRatio && window.devicePixelRatio < 2) {
return true
// Everything else return false (see if this works)
} else {
return false
}
}
function getWidth() {
return (resizeDPR() ? window.innerWidth * window.devicePixelRatio : window.innerWidth)
}
function getHeight() {
return (resizeDPR() ? window.innerHeight * window.devicePixelRatio : window.innerHeight)
}
// ------------------------------------------------------------------------------------
// RESIZE BEHAVIOR
window.addEventListener('resize', function (event) {
// Has to be done here instead of in the scene's resize event handler
// bc otherwise we get infinite recursion (game.scale.resize emits 'resize')
game.scale.resize(getWidth(), getHeight());
}, false);
// ------------------------------------------------------------------------------------
// CIRCULAR PIC AND MENU
let pic_circ = document.getElementById("pic-circ");
let menu = document.getElementById("game-menu");
// We use this trick in order for the player not to move when menus are clicked
// (see also base.js's update and UIButton.js's clickButton)
window.mouseOverMenu = false;
document.addEventListener('pointerdown', (ev) => {
if (ev.target.id === 'pic-circ' || ev.target.id === 'game-menu' || ev.target.className === 'game-menu-link') {
window.mouseOverMenu = true;
} else {
window.mouseOverMenu = false;
pic_circ.style.transform = 'scale(1)';
}
});
// Clicking on the picture toggles the display of the menu
pic_circ.addEventListener("click", () => {
if (menu.style.display === 'none') {
menu.style.display = 'block';
if (mobileOrTablet()) pic_circ.style.transform = 'scale(1.1)'; // No hover effect in mobile
} else {
menu.style.display = 'none';
if (mobileOrTablet()) pic_circ.style.transform = 'scale(1)'; // No hover effect in mobile
}});
// Hiding the menu is done in base.js, in the update method (otherwise first does update and then does this)