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289 lines (263 loc) · 10.6 KB
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace BaroqueUI
{
public delegate float GetPriorityDelegate(Controller controller);
public delegate void ControllerEvent(Controller controller);
public delegate void ControllersUpdateEvent(Controller[] controllers);
public delegate void ControllerVec2Event(Controller controller, Vector2 relative_pos);
public interface IGlobalControllerTracker
{
GetPriorityDelegate computePriority { get; set; }
void SetPriority(float value);
void SetPriorityFromDistance(float maximum);
bool isHover { get; }
bool isConcurrent { get; set; }
bool isActiveAndEnabled { get; }
bool isHapticScrollEnabled { get; set; }
event ControllersUpdateEvent onControllersUpdate;
event ControllerEvent onTriggerDown;
event ControllerEvent onTriggerDrag;
event ControllerEvent onTriggerUp;
event ControllerEvent onGripDown;
event ControllerEvent onGripDrag;
event ControllerEvent onGripUp;
event ControllerEvent onMenuClick;
event ControllerEvent onTouchPressDown;
event ControllerEvent onTouchPressDrag;
event ControllerEvent onTouchPressUp;
event ControllerVec2Event onTouchScroll;
event ControllerEvent onTouchDown;
event ControllerEvent onTouchDrag;
event ControllerEvent onTouchUp;
}
public interface IControllerTracker: IGlobalControllerTracker
{
event ControllerEvent onEnter;
event ControllerEvent onMoveOver;
event ControllerEvent onLeave;
}
enum EEventSet
{
Hover = 0x01,
Trigger = 0x02,
Grip = 0x04,
Menu = 0x08,
TouchpadAction1 = 0x20, /* OnTouchPressDown, ... */
TouchpadAction2 = 0x40, /* OnTouchScroll */
TouchpadAction3 = 0x80, /* OnTouchDown, ... */
IsConcurrent = 0x100,
TouchScrollSilent = 0x200,
}
public class ControllerTracker: IControllerTracker
{
public readonly MonoBehaviour tracker;
readonly int creation_order;
EEventSet event_sets; /* bitmask */
static int NUMBERING = 0;
internal EEventSet _event_sets { get { return event_sets; } }
public ControllerTracker(MonoBehaviour tracker, bool is_hover)
{
this.tracker = tracker;
creation_order = ++NUMBERING;
if (is_hover)
{
event_sets = EEventSet.Hover;
SetPriorityFromDistance(0);
}
else
{
event_sets = 0;
SetPriority(0);
}
}
public GetPriorityDelegate computePriority { get; set; }
public void SetPriority(float value)
{
computePriority = (ctrl) => value;
}
public void SetPriorityFromDistance(float maximum)
{
var colliders = tracker.GetComponentsInChildren<Collider>();
computePriority = (ctrl) => maximum - ctrl.DistanceToColliderCore(colliders);
}
public bool isHover {
get { return (event_sets & EEventSet.Hover) != 0; }
}
public bool isConcurrent {
get { return (event_sets & EEventSet.IsConcurrent) != 0; }
set { if (value) event_sets |= EEventSet.IsConcurrent; else event_sets &= ~EEventSet.IsConcurrent; }
}
public bool isActiveAndEnabled {
get { return tracker && tracker.isActiveAndEnabled; }
}
public bool isHapticScrollEnabled {
get { return (event_sets & EEventSet.TouchScrollSilent) == 0; }
set { if (!value) event_sets |= EEventSet.TouchScrollSilent; else event_sets &= ~EEventSet.TouchScrollSilent; }
}
internal ControllersUpdateEvent _i_onControllersUpdate;
internal ControllerEvent _i_onEnter;
internal ControllerEvent _i_onMoveOver;
internal ControllerEvent _i_onLeave;
internal ControllerEvent _i_onTriggerDown;
internal ControllerEvent _i_onTriggerDrag;
internal ControllerEvent _i_onTriggerUp;
internal ControllerEvent _i_onGripDown;
internal ControllerEvent _i_onGripDrag;
internal ControllerEvent _i_onGripUp;
internal ControllerEvent _i_onMenuClick;
internal ControllerEvent _i_onTouchPressDown;
internal ControllerEvent _i_onTouchPressDrag;
internal ControllerEvent _i_onTouchPressUp;
internal ControllerVec2Event _i_onTouchScroll;
internal ControllerEvent _i_onTouchDown;
internal ControllerEvent _i_onTouchDrag;
internal ControllerEvent _i_onTouchUp;
public event ControllersUpdateEvent onControllersUpdate {
add { _i_onControllersUpdate += value; }
remove { _i_onControllersUpdate -= value; }
}
public event ControllerEvent onEnter {
add { Debug.Assert((event_sets & EEventSet.Hover) != 0); _i_onEnter += value; }
remove { _i_onEnter -= value; }
}
public event ControllerEvent onMoveOver {
add { Debug.Assert((event_sets & EEventSet.Hover) != 0); _i_onMoveOver += value; }
remove { _i_onMoveOver -= value; }
}
public event ControllerEvent onLeave
{
add { Debug.Assert((event_sets & EEventSet.Hover) != 0); _i_onLeave += value; }
remove { _i_onLeave -= value; }
}
public event ControllerEvent onTriggerDown
{
add { _i_onTriggerDown += value; event_sets |= EEventSet.Trigger; }
remove { _i_onTriggerDown -= value; check_Trigger(); }
}
public event ControllerEvent onTriggerDrag
{
add { _i_onTriggerDrag += value; event_sets |= EEventSet.Trigger; }
remove { _i_onTriggerDrag -= value; check_Trigger(); }
}
public event ControllerEvent onTriggerUp
{
add { _i_onTriggerUp += value; event_sets |= EEventSet.Trigger; }
remove { _i_onTriggerUp -= value; check_Trigger(); }
}
void check_Trigger()
{
if (_i_onTriggerDown == null && _i_onTriggerDrag == null && _i_onTriggerUp == null)
event_sets &= ~EEventSet.Trigger;
}
public event ControllerEvent onGripDown
{
add { _i_onGripDown += value; event_sets |= EEventSet.Grip; }
remove { _i_onGripDown -= value; check_Grip(); }
}
public event ControllerEvent onGripDrag
{
add { _i_onGripDrag += value; event_sets |= EEventSet.Grip; }
remove { _i_onGripDrag -= value; check_Grip(); }
}
public event ControllerEvent onGripUp
{
add { _i_onGripUp += value; event_sets |= EEventSet.Grip; }
remove { _i_onGripUp -= value; check_Grip(); }
}
void check_Grip()
{
if (_i_onGripDown == null && _i_onGripDrag == null && _i_onGripUp == null)
event_sets &= ~EEventSet.Grip;
}
public event ControllerEvent onMenuClick
{
add { _i_onMenuClick += value; event_sets |= EEventSet.Menu; }
remove { _i_onMenuClick -= value; check_Menu(); }
}
void check_Menu()
{
if (_i_onMenuClick == null)
event_sets &= ~EEventSet.Menu;
}
public event ControllerEvent onTouchPressDown
{
add { _i_onTouchPressDown += value; event_sets |= EEventSet.TouchpadAction1; }
remove { _i_onTouchPressDown -= value; check_Touchpad1(); }
}
public event ControllerEvent onTouchPressDrag
{
add { _i_onTouchPressDrag += value; event_sets |= EEventSet.TouchpadAction1; }
remove { _i_onTouchPressDrag -= value; check_Touchpad1(); }
}
public event ControllerEvent onTouchPressUp
{
add { _i_onTouchPressUp += value; event_sets |= EEventSet.TouchpadAction1; }
remove { _i_onTouchPressUp -= value; check_Touchpad1(); }
}
public event ControllerVec2Event onTouchScroll
{
add { _i_onTouchScroll += value; event_sets |= EEventSet.TouchpadAction2; }
remove { _i_onTouchScroll -= value; check_Touchpad2(); }
}
public event ControllerEvent onTouchDown
{
add { _i_onTouchDown += value; event_sets |= EEventSet.TouchpadAction3; }
remove { _i_onTouchDown -= value; check_Touchpad3(); }
}
public event ControllerEvent onTouchDrag
{
add { _i_onTouchDrag += value; event_sets |= EEventSet.TouchpadAction3; }
remove { _i_onTouchDrag -= value; check_Touchpad3(); }
}
public event ControllerEvent onTouchUp
{
add { _i_onTouchUp += value; event_sets |= EEventSet.TouchpadAction3; }
remove { _i_onTouchUp -= value; check_Touchpad3(); }
}
void check_Touchpad1()
{
if (_i_onTouchPressDown == null && _i_onTouchPressDrag == null && _i_onTouchPressUp == null)
event_sets &= ~EEventSet.TouchpadAction1;
}
void check_Touchpad2()
{
if (_i_onTouchScroll == null)
event_sets &= ~EEventSet.TouchpadAction2;
}
void check_Touchpad3()
{
if (_i_onTouchDown == null && _i_onTouchDrag == null && _i_onTouchUp == null)
event_sets &= ~EEventSet.TouchpadAction3;
}
public void PickIfBetter(float priority, ref ControllerTracker current_best, ref float current_best_priority)
{
if (priority > current_best_priority ||
(priority == current_best_priority && creation_order > current_best.creation_order))
{
current_best_priority = priority;
current_best = this;
}
}
internal void _Call(ControllersUpdateEvent ev, Controller[] controllers)
{
if (ev != null && isActiveAndEnabled)
try { ev(controllers); } catch (Exception e) { Report(e); }
}
internal void _Call(ControllerEvent ev, Controller controller)
{
if (ev != null && isActiveAndEnabled)
try { ev(controller); } catch (Exception e) { Report(e); }
}
internal void _Call(ControllerVec2Event ev, Controller controller, Vector2 pos)
{
if (ev != null && isActiveAndEnabled)
try { ev(controller, pos); } catch (Exception e) { Report(e); }
}
void Report(Exception e)
{
Debug.LogException(e);
}
}
}