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anypoint-text-behavior.html
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anypoint-text-behavior.html
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<!--
Copyright (C) Mulesoft Inc.
All rights reserved.
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
<link rel="import" href="../iron-behaviors/iron-control-state.html">
<script>
window.Anypoint = window.Anypoint || {};
// Generate unique, monotonically increasing IDs for labels (needed by
// aria-labelledby) and add-ons.
Anypoint.TextFieldHelper = {};
Anypoint.TextFieldHelper.NextLabelID = 1;
Anypoint.TextFieldHelper.NextAddonID = 1;
/**
* Use `Anypoint.AnypointTextBehavior` to implement inputs with `<anypoint-text-container>`. This
* behavior is implemented by `<anypoint-text-fiels>`. It exposes a number of properties from
* `<anypoint-text-container>` and `<input is="anypoint-input">` and they should be bound in your
* template.
*
* The input element can be accessed by the `inputElement` property if you need to access
* properties or methods that are not exposed.
* @polymerBehavior Anypoint.AnypointTextBehavior
*/
Anypoint.AnypointTextBehaviorImpl = {
properties: {
/**
* Fired when the input changes due to user interaction.
*
* @event change
*/
/**
* The label for this input. Bind this to `<label>`'s content and `hidden` property, e.g.
* `<label hidden$="[[!label]]">[[label]]</label>` in your `template`
*/
label: {
type: String
},
/**
* The value for this input. Bind this to the `<input is="anypoint-input">`'s `bindValue`
* property, or the value property of your input that is `notify:true`.
*/
value: {
notify: true,
type: String
},
/**
* Set to true to disable this input. Bind this to both the `<anypoint-text-container>`'s
* and the input's `disabled` property.
*/
disabled: {
type: Boolean,
value: false
},
/**
* Returns true if the value is invalid. Bind this to both the `<anypoint-text-container>`'s
* and the input's `invalid` property.
*
* If `autoValidate` is true, the `invalid` attribute is managed automatically,
* which can clobber attempts to manage it manually.
*/
invalid: {
type: Boolean,
value: false,
notify: true
},
/**
* Set to true to prevent the user from entering invalid input.
*/
preventInvalidInput: {
type: Boolean
},
/**
* Set this to specify the pattern allowed by `preventInvalidInput`.
*/
allowedPattern: {
type: String
},
/**
* The type of the input. The supported types are `text`, `number` and `password`.
*/
type: {
type: String
},
/**
* The datalist of the input (if any). This should match the id of an existing `<datalist>`.
*/
list: {
type: String
},
/**
* A pattern to validate the `input` with.
*/
pattern: {
type: String
},
/**
* Set to true to mark the input as required.
*/
required: {
type: Boolean,
value: false
},
/**
* The error message to display when the input is invalid.
*/
errorMessage: {
type: String
},
/**
* After calling `validate()` this will be populated by latest result of the test for each
* validator. Result item will contain following properties:
*
* - validator {String} Name of the validator
* - valid {Boolean} Result of the test
* - message {String} Error message, populated only if `valid` equal `false`
*
* This property is `undefined` if `validator` is not set.
*/
validationStates: {
type: Array,
notify: true
},
/**
* Value computed from `errorMessage`, `invalid` and `validationStates`.
* True if the validation message should be displayed.
*/
hasValidationMessage: {
type: Boolean,
notify: true
},
/**
* Set to true to disable the floating label.
*/
noLabelFloat: {
type: Boolean,
value: false
},
/**
* Set to true to always float the label.
*/
alwaysFloatLabel: {
type: Boolean,
value: false
},
/**
* Set to true to auto-validate the input value.
*/
autoValidate: {
type: Boolean,
value: false
},
/**
* Name of the validator to use.
*/
validator: {
type: String
},
// HTMLInputElement attributes for binding if needed
/**
* HTMLInputElement.autocomplete attribute
*/
autocomplete: {
type: String,
value: 'off'
},
/**
* HTMLInputElement.autofocus attribute
*/
autofocus: {
type: Boolean,
observer: '_autofocusChanged'
},
/**
* HTMLInputElement.inputmode attribute
*/
inputmode: {
type: String
},
/**
* HTMLInputElement.minlength attribute
*/
minlength: {
type: Number
},
/**
* HTMLInputElement.maxlength attribute
*/
maxlength: {
type: Number
},
/**
* HTMLInputElement.min attribute
*/
min: {
type: String
},
/**
* HTMLInputElement.max attribute
*/
max: {
type: String
},
/**
* HTMLInputElement.step attribute
*/
step: {
type: String
},
/**
* HTMLInputElement.name attribute
*/
name: {
type: String
},
/**
* HTMLInputElement.placeholder attribute
*/
placeholder: {
type: String,
// need to set a default so _computeAlwaysFloatLabel is run
value: ''
},
/**
* HTMLInputElement.readonly attribute
*/
readonly: {
type: Boolean,
value: false
},
/**
* HTMLInputElement.size attribute
*/
size: {
type: Number
},
// Nonstandard attributes for binding if needed
/**
* HTMLInputElement.autocapitalize attribute
*/
autocapitalize: {
type: String,
value: 'none'
},
/**
* HTMLInputElement.autocorrect attribute
*/
autocorrect: {
type: String,
value: 'off'
},
/**
* HTMLInputElement.autosave attribute
*/
autosave: {
type: String
},
/**
* HTMLInputElement.results attribute
*/
results: {
type: Number
},
/**
* HTMLInputElement.accept attribute
*/
accept: {
type: String
},
/**
* HTMLInputElement.multiple attribute
*/
multiple: {
type: Boolean
},
_ariaDescribedBy: {
type: String,
value: ''
},
_ariaLabelledBy: {
type: String,
value: ''
}
},
listeners: {
'addon-attached': '_onAddonAttached',
},
keyBindings: {
'shift+tab:keydown': '_onShiftTabDown'
},
hostAttributes: {
tabindex: 0
},
/**
* Returns a reference to the input element.
*/
get inputElement() {
return this.$.input;
},
/**
* Returns a reference to the focusable element.
*/
get _focusableElement() {
return this.inputElement;
},
observers: [
'_validationStatesChanged(validationStates)',
'_computeValidityStatus(invalid, errorMessage)',
'_typeChanged(type)'
],
registered: function() {
// These types have some default placeholder text; overlapping
// the label on top of it looks terrible. Auto-float the label in this case.
this._typesThatHaveText = ['date', 'datetime', 'datetime-local', 'month',
'time', 'week', 'file'
];
},
_typeChanged: function(type) {
if (this.inputElement &&
this._typesThatHaveText.indexOf(type) !== -1) {
this.alwaysFloatLabel = true;
}
},
attached: function() {
this._updateAriaLabelledBy();
},
_appendStringWithSpace: function(str, more) {
if (str) {
str = str + ' ' + more;
} else {
str = more;
}
return str;
},
_onAddonAttached: function(event) {
var target = event.path ? event.path[0] : event.target;
if (target.id) {
this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, target.id);
} else {
var id = 'anypoint-text-add-on-' + Anypoint.TextFieldHelper.NextAddonID++;
target.id = id;
this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, id);
}
},
/**
* Validates the input element and sets an error style if needed.
*
* @return {boolean}
*/
validate: function() {
return this.inputElement.validate();
},
/**
* Forward focus to inputElement. Overriden from IronControlState.
*/
_focusBlurHandler: function(event) {
Polymer.IronControlState._focusBlurHandler.call(this, event);
// Forward the focus to the nested input.
if (this.focused && !this._shiftTabPressed) {
this._focusableElement.focus();
}
},
/**
* Handler that is called when a shift+tab keypress is detected by the menu.
*
* @param {CustomEvent} event A key combination event.
*/
_onShiftTabDown: function() {
var oldTabIndex = this.getAttribute('tabindex');
this._shiftTabPressed = true;
this.setAttribute('tabindex', '-1');
this.async(function() {
this.setAttribute('tabindex', oldTabIndex);
this._shiftTabPressed = false;
}, 1);
},
/**
* If `autoValidate` is true, then validates the element.
*/
_handleAutoValidate: function() {
if (this.autoValidate) {
this.validate();
}
},
/**
* Restores the cursor to its original position after updating the value.
* @param {string} newValue The value that should be saved.
*/
updateValueAndPreserveCaret: function(newValue) {
// Not all elements might have selection, and even if they have the
// right properties, accessing them might throw an exception (like for
// <input type=number>)
try {
var start = this.inputElement.selectionStart;
this.value = newValue;
// The cursor automatically jumps to the end after re-setting the value,
// so restore it to its original position.
this.inputElement.selectionStart = start;
this.inputElement.selectionEnd = start;
} catch (e) {
// Just set the value and give up on the caret.
this.value = newValue;
}
},
_computeAlwaysFloatLabel: function(alwaysFloatLabel, placeholder) {
return placeholder || alwaysFloatLabel;
},
_updateAriaLabelledBy: function() {
var label = Polymer.dom(this.root).querySelector('label');
if (!label) {
this._ariaLabelledBy = '';
return;
}
var labelledBy;
if (label.id) {
labelledBy = label.id;
} else {
labelledBy = 'anypoint-text-label-' + Anypoint.TextFieldHelper.NextLabelID++;
label.id = labelledBy;
}
this._ariaLabelledBy = labelledBy;
},
_onChange: function(event) {
// In the Shadow DOM, the `change` event is not leaked into the
// ancestor tree, so we must do this manually.
// See https://w3c.github.io/webcomponents/spec/shadow/#events-that-are-not-
// leaked-into-ancestor-trees.
if (this.shadowRoot) {
this.fire(event.type, {
sourceEvent: event
}, {
node: this,
bubbles: event.bubbles,
cancelable: event.cancelable
});
}
},
_autofocusChanged: function() {
// Firefox doesn't respect the autofocus attribute if it's applied after
// the page is loaded (Chrome/WebKit do respect it), preventing an
// autofocus attribute specified in markup from taking effect when the
// element is upgraded. As a workaround, if the autofocus property is set,
// and the focus hasn't already been moved elsewhere, we take focus.
if (this.autofocus && this._focusableElement) {
// In IE 11, the default document.activeElement can be the page's
// outermost html element, but there are also cases (under the
// polyfill?) in which the activeElement is not a real HTMLElement, but
// just a plain object. We identify the latter case as having no valid
// activeElement.
var activeElement = document.activeElement;
var isActiveElementValid = activeElement instanceof HTMLElement;
// Has some other element has already taken the focus?
var isSomeElementActive = isActiveElementValid &&
activeElement !== document.body &&
activeElement !== document.documentElement; /* IE 11 */
if (!isSomeElementActive) {
// No specific element has taken the focus yet, so we can take it.
this._focusableElement.focus();
}
}
},
_validationStatesChanged: function(validationStates) {
var has = !!validationStates;
this.hasValidationMessage = has;
},
_computeValidityStatus: function(invalid, errorMessage) {
var has = invalid && !!errorMessage;
this.hasValidationMessage = has;
}
};
/** @polymerBehavior */
Anypoint.AnypointTextBehavior = [
Polymer.IronControlState,
Polymer.IronA11yKeysBehavior,
Anypoint.AnypointTextBehaviorImpl
];
</script>