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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, activePlayer, roundScore, gamePlaying, scoreTarget,previousScore1, previousScore2;
init();
document.querySelector('.btn-roll').addEventListener('click',function(){
if(gamePlaying){
//1. random no
var dice1 = Math.floor(Math.random()*6)+1;
var dice2 = Math.floor(Math.random()*6)+1;
//2.display dice
var diceDOM1 = document.querySelector('.dice1');
var diceDOM2 = document.querySelector('.dice2');
diceDOM1.style.display = 'block';
diceDOM2.style.display = 'block';
diceDOM1.src = 'dice-' + dice1 + '.png';
diceDOM2.src = 'dice-' + dice2 + '.png';
//3. score count and gameplay
if (dice1 !== 1 && dice2 !==1) {
if((previousScore1 === 6 || previousScore2 === 6) && (dice1 === 6 || dice2 === 6)){
scores[activePlayer] = 0;
document.getElementById('score-'+activePlayer).textContent = scores[activePlayer];
changePlayer();
previousScore1 = 0;
previousScore2 = 0;
}
else {
//count score
previousScore1 = dice1;
previousScore2 = dice2;
roundScore += dice1+dice2;
document.getElementById('current-'+activePlayer).textContent = roundScore;
}
}
else {
//change turn
changePlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click',function(){
if (gamePlaying) {
//1. update score
scores[activePlayer] += roundScore;
//2. UI change in score
document.getElementById('score-'+activePlayer).textContent = scores[activePlayer];
//3. Declare Winner
if(scores[activePlayer] >= scoreTarget ){
document.getElementById('name-'+activePlayer).textContent = '! WINNER !';
document.querySelector('.dice1').style.display = 'none';
document.querySelector('.dice2').style.display = 'none';
document.querySelector('.player-'+ activePlayer +'-panel').classList.add('winner');
document.querySelector('.player-'+ activePlayer +'-panel').classList.remove('active');
//roundScore = 0;
document.getElementById('current-'+activePlayer).textContent = roundScore;
gamePlaying = false;
}
else {
//4. Change Player
changePlayer();
}
}
});
function changePlayer(){
roundScore = 0;
document.getElementById('current-'+activePlayer).textContent = roundScore;
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-'+activePlayer).textContent = roundScore;
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice1').style.display = 'none';
document.querySelector('.dice2').style.display = 'none';
}
function init(){
scores = [0,0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
scoreTarget = document.getElementById('scoreTarget').value;
previousScore2 = 0;
previousScore1 = 0;
document.querySelector('.dice1').style.display = 'none';
document.querySelector('.dice2').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
document.querySelector('.player-1-panel').classList.remove('active');
}
document.querySelector('.btn-new').addEventListener('click',init);