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Platforms: VR/XR issues on some devices (VisionPro, LookingGlass etc.) #17

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@Aupuma

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@Aupuma

Hi, congrats for the effort on the project!
I've been testing it with a VR headset, and I was able to see splats using OpenXR in Multi-Pass mode (Single pass instanced does not work). However, I tried to switch to URP to get some performance benefits but the rendering is reversed, the Left image renders on the right eye and viceversa. Any ideas on how to fix it?

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