You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collision(true)
terrain.set_collision_enabled(true)
For some reason my character collides with the terrain when using Jolt but just drops right through the terrain when using Rapier.
Steps to reproduce the behavior:
Create a terrain with Terrain3D and set up Rapier as the physics engine. Make sure to set collision layers and observe your character not colliding
Expected behavior
Character should collide with 3D terrain
Environment:
OS: Windows
Version latest from asset store (same for Terrain3D
Godot Version 4.3
The text was updated successfully, but these errors were encountered:
Seems to be that rapier doesn't implement contact finding for heightmap vs other shapes. Linked the issue, but for now until it's implemented there this won't work.
I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collision(true)
terrain.set_collision_enabled(true)
For some reason my character collides with the terrain when using Jolt but just drops right through the terrain when using Rapier.
Steps to reproduce the behavior:
Create a terrain with Terrain3D and set up Rapier as the physics engine. Make sure to set collision layers and observe your character not colliding
Expected behavior
Character should collide with 3D terrain
Environment:
The text was updated successfully, but these errors were encountered: