You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
Rigidbodies with collision exceptions will be stopped by continuous collision detection when they should be ignored.
To Reproduce
Steps to reproduce the behavior:
Create rigidbodies which are capable of collision with one another, at least one body must have ray or shape cast continuous detection.
Set one body to have an exception with the other, and impulse it at a very high speed to cause a collision.
See that despite having an exception, the body will try to 'stop' on the other. Positionally, it's like they've collided, but the game does not register any collision.
Expected behavior
Bodies that have the other as collision exceptions should never interact at all, as under Godot Physics 2D.
Environment (please complete the following information):
Aparently doing the collision filter test in intersection test and not contact test makes everything faster(or should) and fixes this. What I was doing I was enabling collisions but disabling contacts.
EDIT: was wrong, intersection tests is for areas. It was correct, just CCD filtering is missing in rapier. Created issue there to track it.
Describe the bug
Rigidbodies with collision exceptions will be stopped by continuous collision detection when they should be ignored.
To Reproduce
Steps to reproduce the behavior:
Create rigidbodies which are capable of collision with one another, at least one body must have ray or shape cast continuous detection.
Set one body to have an exception with the other, and impulse it at a very high speed to cause a collision.
See that despite having an exception, the body will try to 'stop' on the other. Positionally, it's like they've collided, but the game does not register any collision.
Expected behavior
Bodies that have the other as collision exceptions should never interact at all, as under Godot Physics 2D.
Environment (please complete the following information):
Example project(zip)
rapierexceptionsissue.zip
The text was updated successfully, but these errors were encountered: