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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.
Describe the bug
The code is simple, but it doesn’t work.
It works well when set to GodotPhysics2D.
var circle1 := CircleShape2D.new()
var circle2 := CircleShape2D.new()
var result = circle1.collide(Transform2D.IDENTITY, circle2, Transform2D.IDENTITY)
print(result)
To Reproduce
The application terminates at the collision call.
Expected behavior
It should return true without any problems.
Versions (please complete the following information):
OS: OSX
Godot v4.2
Box2d v0.9.2
The text was updated successfully, but these errors were encountered:
Describe the bug
The code is simple, but it doesn’t work.
It works well when set to GodotPhysics2D.
To Reproduce
The application terminates at the collision call.
Expected behavior
It should return true without any problems.
Versions (please complete the following information):
The text was updated successfully, but these errors were encountered: