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Collision shapes behave as if they are bigger than what it should be #72
Labels
bug
Something isn't working
Describe the bug
CharacterBody2D collisions (I haven't tested other body types) behave like they are somewhat bigger than what shows with Visible Collision Shapes on.
Box2D/Rapier2D
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The same as the Rapier2D example above.
If this is intended at least could be documented
Versions (please complete the following information):
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