Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | The name of the player theme | [optional] |
Text | Pointer to string | RGBA color for timer text. Default: rgba(255, 255, 255, 1) | [optional] |
Link | Pointer to string | RGBA color for all controls. Default: rgba(255, 255, 255, 1) | [optional] |
LinkHover | Pointer to string | RGBA color for all controls when hovered. Default: rgba(255, 255, 255, 1) | [optional] |
LinkActive | Pointer to string | RGBA color for the play button when hovered. | [optional] |
TrackPlayed | Pointer to string | RGBA color playback bar: played content. Default: rgba(88, 131, 255, .95) | [optional] |
TrackUnplayed | Pointer to string | RGBA color playback bar: downloaded but unplayed (buffered) content. Default: rgba(255, 255, 255, .35) | [optional] |
TrackBackground | Pointer to string | RGBA color playback bar: background. Default: rgba(255, 255, 255, .2) | [optional] |
BackgroundTop | Pointer to string | RGBA color: top 50% of background. Default: rgba(0, 0, 0, .7) | [optional] |
BackgroundBottom | Pointer to string | RGBA color: bottom 50% of background. Default: rgba(0, 0, 0, .7) | [optional] |
BackgroundText | Pointer to string | RGBA color for title text. Default: rgba(255, 255, 255, 1) | [optional] |
EnableApi | Pointer to bool | enable/disable player SDK access. Default: true | [optional] |
EnableControls | Pointer to bool | enable/disable player controls. Default: true | [optional] |
ForceAutoplay | Pointer to bool | enable/disable player autoplay. Default: false | [optional] |
HideTitle | Pointer to bool | enable/disable title. Default: false | [optional] |
ForceLoop | Pointer to bool | enable/disable looping. Default: false | [optional] |
PlayerId | string | ||
CreatedAt | Pointer to string | When the player was created, presented in ATOM UTC format. | [optional] |
UpdatedAt | Pointer to string | When the player was last updated, presented in ATOM UTC format. | [optional] |
Assets | Pointer to PlayerThemeAssets | [optional] |
func NewPlayerTheme(playerId string, ) *PlayerTheme
NewPlayerTheme instantiates a new PlayerTheme object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlayerThemeWithDefaults() *PlayerTheme
NewPlayerThemeWithDefaults instantiates a new PlayerTheme object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlayerTheme) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetName(v string)
SetName sets Name field to given value.
func (o *PlayerTheme) HasName() bool
HasName returns a boolean if a field has been set.
func (o *PlayerTheme) GetText() string
GetText returns the Text field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetTextOk() (*string, bool)
GetTextOk returns a tuple with the Text field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetText(v string)
SetText sets Text field to given value.
func (o *PlayerTheme) HasText() bool
HasText returns a boolean if a field has been set.
func (o *PlayerTheme) GetLink() string
GetLink returns the Link field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetLinkOk() (*string, bool)
GetLinkOk returns a tuple with the Link field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetLink(v string)
SetLink sets Link field to given value.
func (o *PlayerTheme) HasLink() bool
HasLink returns a boolean if a field has been set.
func (o *PlayerTheme) GetLinkHover() string
GetLinkHover returns the LinkHover field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetLinkHoverOk() (*string, bool)
GetLinkHoverOk returns a tuple with the LinkHover field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetLinkHover(v string)
SetLinkHover sets LinkHover field to given value.
func (o *PlayerTheme) HasLinkHover() bool
HasLinkHover returns a boolean if a field has been set.
func (o *PlayerTheme) GetLinkActive() string
GetLinkActive returns the LinkActive field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetLinkActiveOk() (*string, bool)
GetLinkActiveOk returns a tuple with the LinkActive field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetLinkActive(v string)
SetLinkActive sets LinkActive field to given value.
func (o *PlayerTheme) HasLinkActive() bool
HasLinkActive returns a boolean if a field has been set.
func (o *PlayerTheme) GetTrackPlayed() string
GetTrackPlayed returns the TrackPlayed field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetTrackPlayedOk() (*string, bool)
GetTrackPlayedOk returns a tuple with the TrackPlayed field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetTrackPlayed(v string)
SetTrackPlayed sets TrackPlayed field to given value.
func (o *PlayerTheme) HasTrackPlayed() bool
HasTrackPlayed returns a boolean if a field has been set.
func (o *PlayerTheme) GetTrackUnplayed() string
GetTrackUnplayed returns the TrackUnplayed field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetTrackUnplayedOk() (*string, bool)
GetTrackUnplayedOk returns a tuple with the TrackUnplayed field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetTrackUnplayed(v string)
SetTrackUnplayed sets TrackUnplayed field to given value.
func (o *PlayerTheme) HasTrackUnplayed() bool
HasTrackUnplayed returns a boolean if a field has been set.
func (o *PlayerTheme) GetTrackBackground() string
GetTrackBackground returns the TrackBackground field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetTrackBackgroundOk() (*string, bool)
GetTrackBackgroundOk returns a tuple with the TrackBackground field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetTrackBackground(v string)
SetTrackBackground sets TrackBackground field to given value.
func (o *PlayerTheme) HasTrackBackground() bool
HasTrackBackground returns a boolean if a field has been set.
func (o *PlayerTheme) GetBackgroundTop() string
GetBackgroundTop returns the BackgroundTop field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetBackgroundTopOk() (*string, bool)
GetBackgroundTopOk returns a tuple with the BackgroundTop field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetBackgroundTop(v string)
SetBackgroundTop sets BackgroundTop field to given value.
func (o *PlayerTheme) HasBackgroundTop() bool
HasBackgroundTop returns a boolean if a field has been set.
func (o *PlayerTheme) GetBackgroundBottom() string
GetBackgroundBottom returns the BackgroundBottom field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetBackgroundBottomOk() (*string, bool)
GetBackgroundBottomOk returns a tuple with the BackgroundBottom field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetBackgroundBottom(v string)
SetBackgroundBottom sets BackgroundBottom field to given value.
func (o *PlayerTheme) HasBackgroundBottom() bool
HasBackgroundBottom returns a boolean if a field has been set.
func (o *PlayerTheme) GetBackgroundText() string
GetBackgroundText returns the BackgroundText field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetBackgroundTextOk() (*string, bool)
GetBackgroundTextOk returns a tuple with the BackgroundText field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetBackgroundText(v string)
SetBackgroundText sets BackgroundText field to given value.
func (o *PlayerTheme) HasBackgroundText() bool
HasBackgroundText returns a boolean if a field has been set.
func (o *PlayerTheme) GetEnableApi() bool
GetEnableApi returns the EnableApi field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetEnableApiOk() (*bool, bool)
GetEnableApiOk returns a tuple with the EnableApi field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetEnableApi(v bool)
SetEnableApi sets EnableApi field to given value.
func (o *PlayerTheme) HasEnableApi() bool
HasEnableApi returns a boolean if a field has been set.
func (o *PlayerTheme) GetEnableControls() bool
GetEnableControls returns the EnableControls field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetEnableControlsOk() (*bool, bool)
GetEnableControlsOk returns a tuple with the EnableControls field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetEnableControls(v bool)
SetEnableControls sets EnableControls field to given value.
func (o *PlayerTheme) HasEnableControls() bool
HasEnableControls returns a boolean if a field has been set.
func (o *PlayerTheme) GetForceAutoplay() bool
GetForceAutoplay returns the ForceAutoplay field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetForceAutoplayOk() (*bool, bool)
GetForceAutoplayOk returns a tuple with the ForceAutoplay field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetForceAutoplay(v bool)
SetForceAutoplay sets ForceAutoplay field to given value.
func (o *PlayerTheme) HasForceAutoplay() bool
HasForceAutoplay returns a boolean if a field has been set.
func (o *PlayerTheme) GetHideTitle() bool
GetHideTitle returns the HideTitle field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetHideTitleOk() (*bool, bool)
GetHideTitleOk returns a tuple with the HideTitle field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetHideTitle(v bool)
SetHideTitle sets HideTitle field to given value.
func (o *PlayerTheme) HasHideTitle() bool
HasHideTitle returns a boolean if a field has been set.
func (o *PlayerTheme) GetForceLoop() bool
GetForceLoop returns the ForceLoop field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetForceLoopOk() (*bool, bool)
GetForceLoopOk returns a tuple with the ForceLoop field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetForceLoop(v bool)
SetForceLoop sets ForceLoop field to given value.
func (o *PlayerTheme) HasForceLoop() bool
HasForceLoop returns a boolean if a field has been set.
func (o *PlayerTheme) GetPlayerId() string
GetPlayerId returns the PlayerId field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetPlayerIdOk() (*string, bool)
GetPlayerIdOk returns a tuple with the PlayerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetPlayerId(v string)
SetPlayerId sets PlayerId field to given value.
func (o *PlayerTheme) GetCreatedAt() string
GetCreatedAt returns the CreatedAt field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetCreatedAtOk() (*string, bool)
GetCreatedAtOk returns a tuple with the CreatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetCreatedAt(v string)
SetCreatedAt sets CreatedAt field to given value.
func (o *PlayerTheme) HasCreatedAt() bool
HasCreatedAt returns a boolean if a field has been set.
func (o *PlayerTheme) GetUpdatedAt() string
GetUpdatedAt returns the UpdatedAt field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetUpdatedAtOk() (*string, bool)
GetUpdatedAtOk returns a tuple with the UpdatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetUpdatedAt(v string)
SetUpdatedAt sets UpdatedAt field to given value.
func (o *PlayerTheme) HasUpdatedAt() bool
HasUpdatedAt returns a boolean if a field has been set.
func (o *PlayerTheme) GetAssets() PlayerThemeAssets
GetAssets returns the Assets field if non-nil, zero value otherwise.
func (o *PlayerTheme) GetAssetsOk() (*PlayerThemeAssets, bool)
GetAssetsOk returns a tuple with the Assets field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerTheme) SetAssets(v PlayerThemeAssets)
SetAssets sets Assets field to given value.
func (o *PlayerTheme) HasAssets() bool
HasAssets returns a boolean if a field has been set.