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Keep the client side ShuffleBlockInfo#getSize and server side ShufflePartitionedBlock#getSize with the consistent encoded header length.
ShuffleBlockInfo#getSize
ShufflePartitionedBlock#getSize
encoded header length
Client send the encoded header length to the server, then server use the received encoded header length for compute the getSize method.
getSize
The text was updated successfully, but these errors were encountered:
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What would you like to be improved?
Keep the client side
ShuffleBlockInfo#getSize
and server sideShufflePartitionedBlock#getSize
with the consistentencoded header length
.How should we improve?
Client send the
encoded header length
to the server, then server use the receivedencoded header length
for compute thegetSize
method.Are you willing to submit PR?
The text was updated successfully, but these errors were encountered: