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The basic idea is that instead of using ScalarValue which has runtime dispatch overhead, we could use native rust types, like HashSet<u32>, etc. I think that could be a couple times faster.
The basic idea is that instead of using
ScalarValue
which has runtime dispatch overhead, we could use native rust types, likeHashSet<u32>
, etc. I think that could be a couple times faster.Originally posted by @Dandandan in #2156 (comment)
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