- Game Programming in Haskell
- Friendly F# Not totally about games but all examples are game related
- Land of Lisp
- Realm of Racket
- F# game tutorial series with Monogame
- Arcadia - Clojure on Unity3d
- Building flappy bird from scratch with Arcadia at November Clojure NYC Meetup
- Writing a 2048 clone in elm
- Caves of Clojure a blog series on how to develop a Roguelike in Clojure. Code.
- Game development in Clojure (with play-clj)
- A reactive game stack: Using Erlang, Lua and Voltdb to enable a nonsharded game world
- Writing a game in Haskell
- F# in Social Gaming
- My adventures with Elm
- Morgan Mullaney - Well I Wouldn't Want To Make a Dysfunctional Game
- Games and 3D Graphics in Arcadia
- CodeMesh 2014 - Arcadia: Functional Video Game Development
- Making Games at Runtime with Clojure (with play-clj)
- Monadic Scripting in F# for Computer Games
- A Formal Specification for Casanova,a Language for Computer Games
- HELM An FRP game engine inspired by Elm.
- FunGEn A BSD licensed, cross platform non FRP game engine written in Haskell.*
- Haskell game related libraries
- LambdaHack Haskell game engine library for roguelike dungeon crawlers.
- Duality Scripting Allows you to write F# on the Duality Game Engine (the compiler is integrated into the editor so you can write code on any editor you want). This plugin supports C# too.
- Nu Game Engine cross-platform F# 2D game engine. It encourages to use as the architecture a variation of FRP which he calls Iterative Functional Reactive Programming.
- play-clj A wrapper around libGDX. It supports pc, Android and iOS (through RoboVM).
- brute An Entity Component System which supports both Clojure and ClojureScript. Some information on the thinking behind the implementation are on the author's blog.
- Arcadia Clojure integrated into the Unity engine. It uses ClojureCLR. It has been used for interactive art installations and game jam games.
- Onikira: Demon Killer is a 2D side scrolling beat ‘em up set in a fantasy feudal Japan. It's on Steam Early Access, written in F#.
- Wayward Tide A game in development, targeting pc and written in Haskell
- Magic Cookies Published on iTunes and Google Play for Android, it's written in Haskell.
- Nikki and the Robots is a 2-dimensional platform game written in Haskell, now open source. It's published on Steam.
- Asteroid Sharpshooter published on Xbox Live Indie Games, written in F#. Slides on the development process. His blog has more information on how he made F# work with XNA on Xbox 360.
- Haskanoid A breakout game in Haskell using SDL and FRP, with Wiimote and Kinect support. Available on Google Play.
- Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game written in Haskell.
- Nikki and the Robots commercial game written in Haskell, now open source.
- An Evening of Modern Dance made with Arcadia (Clojure) for Ludum Dare 32. Source available.
- Elm Flyer made with Elm. Source.
- Castle of Elm 7DRL game made in Elm. Source, slides on Elm and developing a game jam game with it.
Actually, I'm thinking that logic programming resources could also live here, perhaps we need to rename this?