Streamlabs OBS websocket controller built on obs-websocket-js
# NPM Install
npm install slobs-websocket-js
# Yarn Install
yarn add slobs-websocket-js
Untested in browser, currently supported in node.
// CommonJS
const SLOBSWebSocket = require("slobs-websocket-js");
- Address is optional
default: 127.0.0.1
- Port is optional
default: 59650
- Path is optional
default: api
- Token is required
- Get this in
Settings -> Remote Control
, click the QR Code and show details
- Get this in
const slobs = new SLOBSWebSocket();
slobs.connect({
address: "127.0.0.1",
port: 59650,
path: "api",
token: "l33t0k3n",
});
All available requests can be found from checking the slobs-client documentation
- Method is required and can be found from slobs-client
- Params is required for specificing the service and for passing optional args
slobs.send("method", { params }); // Returns a promise
slobs.sendCallback("method", { params }, callback); // Callback returns (err, data)
// Example
slobs.send("makeSceneActive", {
service: "ScenesService", // Service
args: ["fakeSceneId-1235-12351"], // Args (id)
});
When listening for events you currently need to include the service and method seperated by a period
obs.on("Service.Method", (data) => callback(data));
WebSocket errors besides the initial socket connection will be thrown as uncaught errors. All other errors can be caught using .catch()
when sending request and by using the below example to catch any other error.
obs.on("error", (err) => {
console.error("socket error:", err);
});
const SLOBSWebSocket = require("slobs-websocket-js");
const slobs = new SLOBSWebSocket();
slobs
.connect({
address: "127.0.0.1",
port: 59650,
path: "api",
token: "l33t0ken",
})
.then(() => {
console.log("Connected to SLOBS Websocket Server");
return slobs.send("sceneSwitched", {
resource: "ScenesService",
});
})
.then((data) => {
console.log(data);
})
.catch((err) => {
console.log(err);
});
slobs.on("ScenesService.sceneSwitched", (data) => {
console.log(`New Active Scene: ${data.name}`);
});