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slobs-websocket-js

Streamlabs OBS websocket controller built on obs-websocket-js

Installation

# NPM Install
npm install slobs-websocket-js

# Yarn Install
yarn add slobs-websocket-js

Usage

Untested in browser, currently supported in node.

Node Import Methods

// CommonJS
const SLOBSWebSocket = require("slobs-websocket-js");

Connecting

  • Address is optional default: 127.0.0.1
  • Port is optional default: 59650
  • Path is optional default: api
  • Token is required
    • Get this in Settings -> Remote Control, click the QR Code and show details
const slobs = new SLOBSWebSocket();

slobs.connect({
  address: "127.0.0.1",
  port: 59650,
  path: "api",
  token: "l33t0k3n",
});

Requests

All available requests can be found from checking the slobs-client documentation

  • Method is required and can be found from slobs-client
  • Params is required for specificing the service and for passing optional args
slobs.send("method", { params }); // Returns a promise
slobs.sendCallback("method", { params }, callback); // Callback returns (err, data)

// Example
slobs.send("makeSceneActive", {
  service: "ScenesService", // Service
  args: ["fakeSceneId-1235-12351"], // Args (id)
});

Events

When listening for events you currently need to include the service and method seperated by a period

obs.on("Service.Method", (data) => callback(data));

Errors

WebSocket errors besides the initial socket connection will be thrown as uncaught errors. All other errors can be caught using .catch() when sending request and by using the below example to catch any other error.

obs.on("error", (err) => {
  console.error("socket error:", err);
});

Example Usage

const SLOBSWebSocket = require("slobs-websocket-js");
const slobs = new SLOBSWebSocket();

slobs
  .connect({
    address: "127.0.0.1",
    port: 59650,
    path: "api",
    token: "l33t0ken",
  })
  .then(() => {
    console.log("Connected to SLOBS Websocket Server");

    return slobs.send("sceneSwitched", {
      resource: "ScenesService",
    });
  })
  .then((data) => {
    console.log(data);
  })
  .catch((err) => {
    console.log(err);
  });

slobs.on("ScenesService.sceneSwitched", (data) => {
  console.log(`New Active Scene: ${data.name}`);
});