From f1fc9e61824b73f3c529501a493603d38946770d Mon Sep 17 00:00:00 2001 From: PatrikLundell Date: Sun, 24 Dec 2023 10:39:04 +0100 Subject: [PATCH] color indicated failure to drop items into vehicle space --- src/activity_item_handling.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/activity_item_handling.cpp b/src/activity_item_handling.cpp index 8018809cd0aa1..68681f09a47f1 100644 --- a/src/activity_item_handling.cpp +++ b/src/activity_item_handling.cpp @@ -241,7 +241,7 @@ static void put_into_vehicle( Character &c, item_drop_reason reason, const std:: } items_did_not_fit_count += it.count(); //~ %1$s is item name, %2$s is vehicle name, %3$s is vehicle part name - add_msg( _( "Unable to fit %1$s in the %2$s's %3$s." ), it.tname(), veh.name, part_name ); + add_msg( m_mixed, _( "Unable to fit %1$s in the %2$s's %3$s." ), it.tname(), veh.name, part_name ); // Retain item in inventory if overflow not too large/heavy or wield if possible otherwise drop on the ground if( c.can_pickVolume( it ) && c.can_pickWeight( it, !get_option( "DANGEROUS_PICKUPS" ) ) ) { c.i_add( it );