From d0c703f5107b6aa5f1ac13882b4a56e16651d12f Mon Sep 17 00:00:00 2001 From: halosammy <86896841+halosammy@users.noreply.github.com> Date: Mon, 17 Apr 2023 21:43:28 -0700 Subject: [PATCH] Add Post-Apocalyptic Professions to BNW (#65020) Practically speaking, if the extra professions for the timeskip scenarios generally reflect how survivors adapt after a year, newer scenarios like Brave New World should have the same range of options. --- data/json/scenarios.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/json/scenarios.json b/data/json/scenarios.json index db6c5322f6ae6..32af1ffbbf189 100644 --- a/data/json/scenarios.json +++ b/data/json/scenarios.json @@ -440,6 +440,8 @@ "start_name": "Old Evac Shelter", "allowed_locs": [ "sloc_shelter_a", "sloc_shelter_b", "sloc_shelter_c" ], "custom_initial_date": { "season": "autumn", "year": 2 }, + "add_professions": true, + "professions": [ "sheltered_survivor", "sheltered_militia", "winter_scavenger", "winter_army" ], "requirement": "achievement_survive_91_days", "eoc": [ "faction_camp_start" ], "flags": [ "CITY_START", "LONE_START" ]