forked from CleverRaven/Cataclysm-DDA
-
Notifications
You must be signed in to change notification settings - Fork 0
/
clzones_test.cpp
225 lines (186 loc) · 9.57 KB
/
clzones_test.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
#include <iosfwd>
#include <vector>
#include "cata_catch.h"
#include "clzones.h"
#include "item.h"
#include "item_category.h"
#include "item_pocket.h"
#include "map_helpers.h"
#include "point.h"
#include "ret_val.h"
#include "type_id.h"
static const faction_id faction_your_followers( "your_followers" );
static const zone_type_id zone_type_LOOT_DRINK( "LOOT_DRINK" );
static const zone_type_id zone_type_LOOT_FOOD( "LOOT_FOOD" );
static const zone_type_id zone_type_LOOT_PDRINK( "LOOT_PDRINK" );
static const zone_type_id zone_type_LOOT_PFOOD( "LOOT_PFOOD" );
static void create_tile_zone( const std::string &name, const zone_type_id &zone_type, tripoint pos )
{
zone_manager &zm = zone_manager::get_manager();
zm.add( name, zone_type, faction_your_followers, false, true, pos, pos );
}
// Comestibles sorting is a bit awkward. Unlike other loot, they're almost
// always inside of a container, and their sort zone changes based on their
// shelf life and whether the container prevents rotting.
TEST_CASE( "zone sorting comestibles ", "[zones][items][food][activities]" )
{
clear_map();
zone_manager &zm = zone_manager::get_manager();
const tripoint_abs_ms origin_pos;
create_tile_zone( "Food", zone_type_LOOT_FOOD, tripoint_east );
create_tile_zone( "Drink", zone_type_LOOT_DRINK, tripoint_west );
SECTION( "without perishable zones" ) {
GIVEN( "a non-perishable food" ) {
item nonperishable_food( "test_bitter_almond" );
REQUIRE_FALSE( nonperishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a non-perishable drink" ) {
item nonperishable_drink( "test_wine" );
REQUIRE_FALSE( nonperishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
GIVEN( "a perishable food" ) {
item perishable_food( "test_apple" );
REQUIRE( perishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a perishable drink" ) {
item perishable_drink( "test_milk" );
REQUIRE( perishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
}
SECTION( "with perishable zones" ) {
create_tile_zone( "PFood", zone_type_LOOT_PFOOD, tripoint_north );
create_tile_zone( "PDrink", zone_type_LOOT_PDRINK, tripoint_south );
GIVEN( "a non-perishable food" ) {
item nonperishable_food( "test_bitter_almond" );
REQUIRE_FALSE( nonperishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_food, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_food, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a non-perishable drink" ) {
item nonperishable_drink( "test_wine" );
REQUIRE_FALSE( nonperishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_drink, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_drink, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
GIVEN( "a perishable food" ) {
item perishable_food( "test_apple" );
REQUIRE( perishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the perishable food zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_food, origin_pos ) == zone_type_LOOT_PFOOD );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_food, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the perishable food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_PFOOD );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_food, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a perishable drink" ) {
item perishable_drink( "test_milk" );
REQUIRE( perishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the perishable drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_drink, origin_pos ) == zone_type_LOOT_PDRINK );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_drink, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the perishable drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_PDRINK );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_drink, item_pocket::pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
}
}